aozhiwei ec4b690440 1
2021-06-17 19:41:35 +08:00

69 lines
1.6 KiB
C++

#pragma once
#include "weakptr.h"
namespace MetaData
{
struct Player;
struct Equip;
struct Dress;
struct Skill;
struct Tank;
struct Buff;
}
namespace cs
{
class MFBuff;
}
class Human;
class Creature;
class Buff
{
public:
Creature* owner = nullptr;
MetaData::Buff* meta = nullptr;
MetaData::Skill* skill_meta = nullptr;
a8::XTimerAttacher xtimer_attacher;
long long add_frameno = 0;
int skill_lv = 0;
list_head effect_entry;
list_head depend_entry;
Buff();
void Initialize();
int GetLeftTime();
int GetLastingTime();
bool NeedSync(Human* hum);
void FillMFBuff(cs::MFBuff* buff_pb);
bool FreezeOperate();
CreatureWeakPtr& GetCaster();
void SetCaster(Creature* caster);
void ProcDelayAddBuff(Creature* caster);
void ProcIntervalAddBuff(Creature* caster);
void ProcBatchAddBuff(Creature* caster);
void ProcSummonHero(Creature* caster);
void ProcBeRecycle(Creature* caster);
void ProcBecome(Creature* caster);
void ProcRemoveBecome(Creature* caster);
void ProcDriver(Creature* caster);
void ProcRemoveDriver(Creature* caster);
void ProcPassenger(Creature* caster);
void ProcRemovePassenger(Creature* caster);
void ProcSprint(Creature* caster);
void ProcSeletTargetWithSelfPos(Creature* caster);
void ProcTurnOver(Creature* caster);
void ProcPullToWalkable();
private:
void InternalTimerAddBuff(Creature* caster);
void RecoverHoldWeapons(Creature* caster);
private:
int hold_curr_weapon_idx_ = 0;
std::list<Weapon> hold_weapons_;
CreatureWeakPtr caster_;
};