diff --git a/doc/Battle.py b/doc/Battle.py index 493605b..250922e 100644 --- a/doc/Battle.py +++ b/doc/Battle.py @@ -18,20 +18,27 @@ class Battle(object): ['map_tpl_name', '', '地图模板名'], ['room_uuid', 0, '房间唯一id'], ['map_name', '', '地图名'], + ['team_mode', 0, '队伍模式 0:单人 1:组队'], ['game_time', 0, '游戏时间'], - ['hurt', 0, '收到伤害'], - ['rank', 0, '排名'], - ['kills', 0, '击杀数'], - ['harm', 0, '伤害输出'], - ['add_HP', 0, '治疗'], ['alive_time', 0, '存活时间'], - ['team_status', 0, '是否是组队状态'], - ['snipe_kill', 0, '狙击枪击杀数'], - ['rifle_kill', 0, '步枪击杀数'], - ['pistol_kill', 0, '手枪击杀数'], - ['submachine_kill', 0, '冲锋枪击杀数'], - ['rescue_member', 0, '救起队友次数'], - ['coin_num', 0, '金币'], + ['ranked', 0, '排名'], + ['kills', 0, '击杀数'], + ['damage_out', 0, '伤害输出'], + ['rescue_teammate_times', 0, '救起队友次数'], + ['weapons', 0, '使用武器击杀人数 武器id:击杀数:伤害数|'], + ['diving_times', 0, '潜水次数'], + ['damage_in', 0, '伤害输入'], + ['recover_hp', 0, '治疗量'], + ['open_airdrop_times', 0, '开启空投补给次数'], + ['skill_lv_up', 0, '英雄升级 英雄id:等级|'], + ['weapon_lv_up', 0, '英雄武器升级 英雄id:等级|'], + ['use_medicine_times', 0, '使用药物次数'], + ['destory_car_times', 0, '破坏载具次数'], + ['use_camouflage_times', 0, '使用伪装物'], + ['use_skill_times', 0, '使用技能次数'], + ['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'], + ['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'], + ['rank_score', 0, '排位积分'], ['pass_score', 0, '通行证积分'], ['items', 0, '道具|分割'],