# -*- coding: utf-8 -*- class ReqHead(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['session_id', '', '会话id'], ] class RspHead(object): def __init__(self): self.fields = [ ['errcode', 0, '错误码'], ['errmsg', '', '错误描述'], ] class GunSkin(object): def __init__(self): self.fields = [ ['gun_id', 0, '枪支id'], ['skin_id', 0, '皮肤id'], ['try_expire_at', 0, '试用到期时间(utc时间)'], ] class GunTalent(object): def __init__(self): self.fields = [ ['talent_id', 0, '天赋'], ['talent_lv', 0, '天赋等级'], ] class UserInfo(object): def __init__(self): self.fields = [ ['activated', 0, '是否已激活'], ['account_id', '', '账号id'], ['name', '', '用户名字'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['max_exp', 0, '经验(上限)'], ['rank', 0, '当前段位'], ['history_best_rank', 0, '历史最高段位'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ['hero_id', 0, '当前使用的英雄ID'], ['first_fight', 0, '是否是第一次战斗'], ['!head_list', [0], '拥有的头像列表'], ['!head_frame_list', [0], '拥有的头像框列表'], ] class UserDetailInfo(object): def __init__(self): self.fields = [ ['activated', 0, '是否已激活'], ['account_id', '', '账号id'], ['name', '', '用户名字'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['max_exp', 0, '经验(上限)'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ['hero_id', 0, '当前使用的英雄ID'], ['current_rank', 0, '当前段位'], ['history_best_rank', 0, '历史最高段位'], ['!history_seasons', [UserHisSeason()], '历史打过的赛季列表'], ] class UserHisSeason(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季'], ['total_kills', 0, '击杀总数(个人信息)'], ['game_times', 0, '游戏场次(个人信息)'], ['win_times', 0, '胜利场次(个人信息)'], ['win_rate', 0, '胜率(个人信息,百分比数值整数部分)'], ['max_kills', 0, '最高击杀(游戏信息)'], ['avg_kills', 0, '平均击杀(游戏信息)'], ['max_damage_out', 0, '最高伤害输出(游戏信息)'], ['avg_damage_out', 0, '平均伤害输出(游戏信息)'], ['star_kills', 0, '击败(5纬图-击败, 百分比数值整数部分)'], ['star_damage', 0, '伤害(5纬图-伤害, 百分比数值整数部分)'], ['star_alive', 0, '生存(5纬图-生存, 百分比数值整数部分)'], ['star_recover', 0, '治疗(5纬图-治疗, 百分比数值整数部分)'], ['star_win', 0, '胜利(5纬图-胜利, 百分比数值整数部分)'], ] class Hero(object): def __init__(self): self.fields = [ ['hero_id', 0, '英雄id'], ['hero_lv', 0, '英雄等级'], ['hero_tili', 0, '英雄体力'], ['skin_id', 0, '英雄皮肤id'], ['skill_lv1', 0, '必杀技等级'], ['skill_lv2', 0, '躲避技能等级'], ['yoke_lv', 0, '羁绊等级'], ['yoke_exp', 0, '羁绊经验'], ] class HeroSkin(object): def __init__(self): self.fields = [ ['skin_id', 0, '英雄皮肤id'], ['skin_state', 0, '英雄皮肤状态 0=已经购,1 = 试用状态'], ['try_expire_at', 0, '试用到期时间(utc时间)'], ] class Item(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ] class AwardItem(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ] class Award(object): def __init__(self): self.fields = [ ['!items', [AwardItem()], '奖励物品列表'] ] class PropertyChg(object): def __init__(self): self.fields = [ ['user_info', UserInfo(), '用户信息变更(用来更新本地客户端字段(有则更新无则不变))'], ['!container_chg', [''], '容器类数据变更(bag、hero、heroSkin、gunSkin)'] ] class CostInfoItem(object): def __init__(self): self.fields = [ ['item_id', 0, '购买需要消耗的道具id'], ['item_num', 0, '购买需要消耗的道具数量'], ['discount', 0, '折扣百分比(0-100)'], ] class CostInfo(object): def __init__(self): self.fields = [ ['!cost_group', [CostInfoItem()], '一组扣费项目,(金币、钻石视为道具,可能有多种价格)'], ] class PriceInfo(object): def __init__(self): self.fields = [ ['!cost_list', [CostInfo()], '扣费方式列表'], ['discount_begin_time', 0, '折扣开始时间(utc时间)'], ['discount_end_time', 0, '折扣结束时间(utc时间)'], ] class DiscountInfo(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['gold_discount', 0, '金币折扣百分比(0-100)'], ['diamond_discount', 0, '钻石折扣百分比(0-100)'], ] class ItemPriceInfo(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['price_info', PriceInfo(), '价格信息'], ] class Goods(object): def __init__(self): self.fields = [ ['goods_id', 0, '商品id 用于购买的时候回传'], ['item_id', 0, '配置表id'], ['price_info', PriceInfo(), '价格信息'], ['flag_icon', '', '商品标记(商品左上角的显示图标,超值、9折等)'], ['limit_type', 0, '0:不限购(这时忽略bought_times、total_buy_times) 1:每日限购 2:周限购 3:累计限购'], ['bought_times', 0, '已购买次数'], ['total_buy_times', 0, '总的可购买次数'], ] class Shop(object): def __init__(self): self.fields = [ ['shop_id', 0, '商店id'], ['!goods_list1', [Goods()], '商品列表1'], ['!goods_list2', [Goods()], '商品列表2'], ] class Mission(object): def __init__(self): self.fields = [ ['mission_id', 0, '任务id'], ['current', 0, '任务进度-当前'], ['target', 0, '任务进度-目标'], ['state', 0, '任务状态 0:可领取 1:已领取 2:未完成(不可领取)'], ['show_progress', 0, '是否显示任务进度'], ] class SeasonCardGiftPackage(object): def __init__(self): self.fields = [ ['package_id', 0, '礼包id'], ['item_id', 0, '礼包道具表id(目前客户端没用到先不用管)'], ['state', 0, '0:未购买 1:已购买'], ['price_info', PriceInfo(), '价格信息'], ] class SeasonCard(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季id(客户端显示为Sxxx)'], ['season_begin_time', 0, '赛季开始时间(utc时间)'], ['season_end_time', 0, '赛季结束时间(utc时间)'], ['card_lv', 0, '手册等级'], ['card_exp', 0, '手册经验'], ['card_max_exp', 0, '手册经验上限'], ['buy_level_price', 0, '等级价格(钻石)'], ['!gift_packages', [SeasonCardGiftPackage()], '礼包列表'], ['!received_level_rewards1', [0], '等级解锁的奖励已领取等级列表(普通手册)'], ['!received_level_rewards2', [0], '等级解锁的奖励已领取等级列表(精英)'], ] class SeasonMission(object): def __init__(self): self.fields = [ ['state', 0, '任务状态 0:可领取 1:已领取 2:未完成(不可领取)'], ['current', 0, '当前匹配场次'], ['target', 0, '目标匹配场次'], ['target_rank', 0, '目标段位'], ] class Season(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季id(客户端显示为Sxxx)'], ['rank', 0, '段位'], ['score', 0, '积分'], ['max_score', 0, '积分上限'], ['noshow_score_bar', 0, '不要显示积分条界面(xx/xx)'], ['mission', SeasonMission(), '赛季任务'], ] class RankingItem(object): def __init__(self): self.fields = [ ['ranked', 0, '排名'], ['account_id', '', '账号id'], ['name', '', '用户名字'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ['hero_id', 0, '当前使用的英雄ID'], ['rank', 0, '段位'], ['score', 0, '积分'], ] class RankingList(object): def __init__(self): self.fields = [ ['type', 0, '排行榜类型 1:积分榜'], ['!ranking_list', [RankingItem()], '排行榜'], ['my_ranked', RankingItem(), '我的排名(如果ranked<1则表示自己未上榜)'], ] class RedDot(object): def __init__(self): self.fields = [ ['type', 0, '红点类型'], ['state', 0, '红点状态 0:无 1:有'], ] class TeamMember(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['name', '', '用户名字'], ['sex', 0, '性别'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['rank', 0, '段位'], ['game_times', 0, '游戏次数'], ['win_times', 0, '胜利次数'], ['kills', 0, '击杀数'], ['createtime', 0, '账号创建时间'], ] class TeamInfo(object): def __init__(self): self.fields = [ ['team_uuid', '', '队伍唯一id'], ['state', 0, '0:未开始 1:准备就绪(这时客户端进入长链接走组队逻辑)'], ['!member_list', [TeamMember()], '队伍成员列表(包含自己)'], ]