406 lines
14 KiB
PHP
406 lines
14 KiB
PHP
<?php
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namespace services;
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require_once('mt/Task.php');
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require_once('models/Mission.php');
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use phpcommon\SqlHelper;
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use mt;
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use models\User;
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use models\Mission;
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class MissionService extends BaseService {
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private $userInfo = null;
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private $seasonDb = null;
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private $missionDb = null;
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public function getMissionDto($userInfo, $seasonDb, $missionDb, $missionMeta)
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{
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$missionDto = array(
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'mission_id' => $missionMeta['id'],
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'current' => 0,
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'target' => getXVal($missionMeta, 'target', 1),
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'state' => Mission::NOT_FINISHED_STATE,
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);
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if ($missionDb) {
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if ($missionMeta['type'] == mt\Task::DAILY_MISSON_TYPE) {
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if (myself()->_getDaySeconds($missionDb['modifytime']) == myself()->_getNowDaySeconds()) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVED_STATE;
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return $missionDto;
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}
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} else {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVED_STATE;
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return $missionDto;
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}
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}
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$handled = true;
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switch ($missionMeta['condition']) {
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case mt\Task::DAILY_LOGIN_TIMES_COND:
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{
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//今日登陆
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$missionDto['current'] = myself()->_getDailyV(TN_DAILY_LOGINS, 0);
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}
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break;
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case mt\Task::PLAYER_LEVEL_COND:
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{
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//玩家等级达到X
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$missionDto['current'] = $userInfo['level'];
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}
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break;
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case mt\Task::TOTAL_BATTLE_TIMES_COND:
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{
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//进行X场比赛
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_battle_times');
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}
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break;
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case mt\Task::SHARE_GAME_TIMES_COND:
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{
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//分享1次游戏
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$missionDto['current'] = $this->getMissionV($missionMeta,
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TN_DAILY_SHARE_GAMES,
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TN_WEEKLY_SHARE_GAMES,
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TN_SHARE_GAMES);
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}
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break;
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case mt\Task::SINGLE_BATTLE_TIMES_COND:
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{
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//进行X场单人比赛
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_single_battle_times');
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}
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break;
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case mt\Task::TEAM_BATTLE_TIMES_COND:
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{
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//进行X场组队比赛
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_team_battle_times');
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}
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break;
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case mt\Task::SINGLE_BATTLE_RANK_COND:
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{
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//单人比赛排名前X
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'single_battle_rank');
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}
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break;
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case mt\Task::TEAM_BATTLE_RANK_COND:
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{
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//组队比赛排名前X
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'team_battle_rank');
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}
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break;
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case mt\Task::TOTAL_KILL_NUM_COND:
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{
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//累计击败X个敌人
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_kills_times');
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}
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break;
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case mt\Task::TOTAL_DAMGE_OUT_COND:
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{
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//累计造成X点伤害
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_damage_out');
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}
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break;
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case mt\Task::RESCUE_TEAMMATE_TIMES_COND:
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{
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//救援X个队友
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'rescue_teammate_times');
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}
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break;
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case mt\Task::TOTAL_SURVIVAL_TIME_COND:
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{
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//累计生存X分钟
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_alive_time');
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}
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break;
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case mt\Task::USE_WEAPON_KILL_NUM_COND:
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{
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//使用X枪械击杀Y个敌人 cond_param1=equip.type cond_param2=equip.sub_type
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$missionDto['current'] = $this->getWeaponKills($missionMeta);
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}
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break;
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case mt\Task::USE_WEAPON_DAMGE_OUT_COND:
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{
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//使用X种枪械对敌人累计造成Y点伤害 cond_param1=equip.type cond_param2=equip.sub_type
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$missionDto['current'] = $this->getWeaponDamageOut($missionMeta);
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}
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break;
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case mt\Task::USE_WEAPON_SLOT_TIMES_COND:
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{
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//使用某个槽位的次数 cond_param1=槽位
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$missionDto['current'] = $this->getWeaponSlotUseTimes($missionMeta);
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}
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break;
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case mt\Task::GET_EQUIP_TIMES_COND:
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{
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//获得某种类型的装备 cond_param1=equip.type cond_param2=equip.sub_type
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$missionDto['current'] = $this->getEquipObtainCount($missionMeta);
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}
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break;
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case mt\Task::TOTAL_DIVING_TIMES_COND:
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{
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//累计潜水X次
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'diving_times');
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}
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break;
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case mt\Task::TOTAL_DAMAGE_IN_COND:
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{
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//累计受到X点伤害
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_damage_in');
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}
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break;
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case mt\Task::TOTAL_RECOVER_HP_COND:
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{
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//累计恢复X点血量
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'total_recover_hp');
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}
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break;
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case mt\Task::TOTAL_OPEN_AIRDROP_COND:
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{
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//累计打开空投补给X次
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'open_airdrop_times');
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}
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break;
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case mt\Task::BATTLE_IN_HERO_LV_COND:
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{
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//单局内英雄技能升级到X级
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'max_single_battle_hero_lv');
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}
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break;
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case mt\Task::BATTLE_IN_GUN_LV_COND:
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{
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//单局内英雄专属枪械升到X级 cond_param1=英雄id
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'max_single_battle_hero_weapon_lv' . $missionMeta['param1']);
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}
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break;
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case mt\Task::TOTAL_MEDICINE_TIMES_COND:
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{
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//累计使用X药品Y次 cond_param1=槽位
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'use_medicine_times');
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}
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break;
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case mt\Task::TOTAL_DESTORY_CAR_TIMES_COND:
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{
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//累计破坏载具X个
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'destory_car_times');
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}
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break;
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case mt\Task::TOTAL_USE_CAMOUFLAGE_TIMES_COND:
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{
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//累计使用X个伪装物
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'use_camouflage_times');
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}
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break;
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case mt\Task::TOTAL_USE_SKILL_TIMES_COND:
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{
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//累计使用X次角色技能
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'use_skill_times');
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}
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break;
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case mt\Task::RIDE_CAR_MOVE_DISTANCE_COND:
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{
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//驾驶或乘坐载具累计移动X米(所有模式)
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'ride_car_move_distance');
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}
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break;
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case mt\Task::RIDE_CAR_KILL_NUM_COND:
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{
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//驾驶或乘坐载具累计击杀X个敌人(所有模式)
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'ride_car_kills');
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}
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break;
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case mt\Task::LIKE_TEAMMATE_TIMES_COND:
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{
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//战斗结算中累计给队友点赞X次
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$missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta,
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'to_teammate_like_times');
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}
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break;
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case mt\Task::SEASON_LEVEL_COND:
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{
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//赛季段位达到X
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$missionDto['current'] = $userInfo['rank'];
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}
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break;
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case mt\Task::CONSUME_GOLD_COND:
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{
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//消耗X个金币
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$missionDto['current'] = $userInfo['consume_gold'];
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}
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break;
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case mt\Task::BATTLE_RANK_COND:
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{
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//获得X级评价Y次
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$handled = false;
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}
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break;
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case mt\Task::FINISHED_ALL_DAILY_MISSION_COND:
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{
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//完成所有每日任务
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$handled = false;
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}
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break;
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case mt\Task::SHOP_BUY_TIMES_COND:
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{
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//在X商店消费Y次
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_UPGRADE_TALENT_LV_COND:
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{
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//科研升级X次
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_GET_HERO_SKIN_COUNT_COND:
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{
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//累计获得X个角色时装
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_GET_GUN_SKIN_COUNT_COND:
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{
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//累计获得X个枪械皮肤
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_INVITE_FRIEND_TIMES_COND:
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{
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//邀请好友组队X次
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_GIVE_FRIEND_GOLD_COUNT_COND:
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{
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//赠送X个好友金币
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_INVITE_FRIEND_ONLINE_TIMES_COND:
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{
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//邀请X个好友上线
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$handled = false;
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}
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break;
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case mt\Task::TOTAL_CREATE_OR_JOIN_GUILD_COUNT_COND:
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{
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//创建或加入1个战队
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$handled = false;
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}
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break;
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case mt\Task::T1OTAL_CREATE_OR_JOIN_GUILD_COUNT_COND:
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{
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//段位达到X且进行Y场比赛
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$handled = false;
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}
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break;
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case mt\Task::DAILY_ACTIVE_VALUE_COND:
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{
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//每日活跃度达到X
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$missionDto['current'] = myself()->_getDailyV(TN_DAILY_ACTIVE, 0);
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}
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break;
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case mt\Task::WEEKLY_ACTIVE_VALUE_COND:
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{
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//每周活跃度达到X
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$missionDto['current'] = myself()->_getWeeklyV(TN_WEEKLY_ACTIVE, 0);
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}
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break;
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default:
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{
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}
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break;
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}
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$missionDto['current'] = $missionDto['target'];
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if ($missionDto['current'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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if (!$handled) {
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error_log(json_encode($missionDto));
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}
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return $missionDto;
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}
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private function getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, $key)
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{
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$val = 0;
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if ($missionMeta['type'] == mt\Task::SEASONCARD_MISSON_TYPE &&
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$missionMeta['subtype'] == mt\Task::SEASON_WEAKLY_MISSON_SUBTYPE) {
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$weeklyData = getXVal($seasonDb, 'weekly_data', array());
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$weekDb = getXVal($weeklyData, $missionMeta['week'], array());
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$val = getXVal($weekDb, $key, 0);
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} else {
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$val = getXVal($seasonDb, $key, 0);
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}
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} else {
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$val = getXVal($userInfo, $key, 0);
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}
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return $val;
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}
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private function getWeaponDamageOut($missionMeta)
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{
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$val = 0;
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return $val;
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}
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private function getWeaponKills($missionMeta)
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{
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$val = 0;
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return $val;
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}
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private function getWeaponSlotUseTimes($missionMeta)
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{
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$val = 0;
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return $val;
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}
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private function getEquipObtainCount($missionMeta)
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{
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$val = 0;
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return $val;
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}
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private function getMissionV($missionMeta, $dailyX, $weeklyX, $hisX, $y)
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{
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if ($missionMeta['type'] == mt\Task::DAILY_MISSON_TYPE) {
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return myself()->_getDailyV($dailyX, $y);
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} else {
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if ($missionMeta['type'] == mt\Task::SEASONCARD_MISSON_TYPE &&
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$missionMeta['subtype'] == mt\Task::SEASON_WEAKLY_MISSON_SUBTYPE) {
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return myself()->_getWeeklyV($dailyX, $y);
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}
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}
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}
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return myself()->_getV($x, $y);
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}
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}
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