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@ -1440,7 +1440,15 @@ void CallFuncBuff::AccumulatePower()
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void CallFuncBuff::Shot()
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{
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int id = meta->GetBuffParam2(this);
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float x = meta->GetBuffParam3(this);
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float y = meta->GetBuffParam4(this);
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float z = meta->GetBuffParam5(this);
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const mt::Equip* bullet_meta = mt::Equip::GetById(id);
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if (bullet_meta) {
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glm::vec3 target_pos = glm::vec3(x, y, z);
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glm::vec3 attack_dir = target_pos - owner->GetPos().ToGlmVec3();
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}
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}
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void CallFuncBuff::BatchRandomPosSummonObstacle()
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