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@ -504,9 +504,9 @@ void InternalShot(Creature* c,
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#ifdef DEBUG
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#ifdef DEBUG
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gun_muzzle_position +=
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gun_muzzle_position +=
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glm::vec4(
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glm::vec4(
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bullet_born_offset.z / 10.0f,
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0,
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bullet_born_offset.x / 10.0f,
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bullet_born_offset.x / 10.0f,
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0,
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bullet_born_offset.z / 10.0f,
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0
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0
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);
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);
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#endif
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#endif
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