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@ -12,6 +12,8 @@
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#include "mt/Equip.h"
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#include "mt/Robot.h"
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#include "mt/Text.h"
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#include "mt/Hero.h"
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#include "mt/Item.h"
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Android::Android():Human()
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{
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@ -164,15 +166,18 @@ void Android::InternalUpdate(int delta_time)
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void Android::GiveEquip()
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{
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const mt::Equip* weapon_meta = mt::Equip::GetById(robot_meta->weapon_id());
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if (weapon_meta) {
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Weapon& weapon = weapons[GUN_SLOT1];
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weapon.weapon_idx = GUN_SLOT1;
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weapon.weapon_id = weapon_meta->id();
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weapon.ammo = 0;
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weapon.meta = weapon_meta;
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weapon.Recalc();
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SetCurrWeapon(&weapon);
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const mt::Item* item_meta = mt::Item::GetById(meta->default_weapon());
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if (item_meta) {
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const mt::Equip* weapon_meta = mt::Equip::GetById(item_meta->relationship());
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if (weapon_meta) {
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Weapon& weapon = weapons[GUN_SLOT1];
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weapon.weapon_idx = GUN_SLOT1;
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weapon.weapon_id = weapon_meta->id();
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weapon.ammo = 0;
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weapon.meta = weapon_meta;
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weapon.Recalc();
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SetCurrWeapon(&weapon);
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}
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}
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sex = robot_meta->sex();
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if (sex == 0) {
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@ -448,13 +448,16 @@ void BattleDataContext::ParseResult(a8::XObject& obj)
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}
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#if 1
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if (hero_ability_->hero_meta) {
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const mt::Equip* meta = mt::Equip::GetById(hero_ability_->hero_meta->default_weapon());
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if (meta) {
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weapon1_ability_ = std::make_shared<WeaponAbility>();
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weapon1_ability_->weapon_uniid = 0;
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weapon1_ability_->weapon_lv = 1;
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weapon1_ability_->quality = 1;
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weapon1_ability_->weapon_meta = meta;
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const mt::Item* item_meta = mt::Item::GetById(hero_ability_->hero_meta->default_weapon());
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if (item_meta) {
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const mt::Equip* meta = mt::Equip::GetById(item_meta->relationship());
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if (meta) {
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weapon1_ability_ = std::make_shared<WeaponAbility>();
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weapon1_ability_->weapon_uniid = 0;
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weapon1_ability_->weapon_lv = 1;
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weapon1_ability_->quality = 1;
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weapon1_ability_->weapon_meta = meta;
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}
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}
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}
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#else
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