取消复活功能
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@ -142,6 +142,12 @@ enum BuffEffectType_e
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kBET_HunLuan = 23, //混乱,在烟雾弹中不自动瞄准
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kBET_Jump = 24, //跳伞中
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kBET_ThroughWall = 25, //穿墙
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kBET_InGrass = 26, //在草丛
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kBET_InWater = 27, //在水里
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kBET_InIce = 27, //在冰里
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kBET_Driver = 28, //驾驶中
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kBET_Passenger = 29, //乘座
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kBET_End
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};
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@ -1136,6 +1136,10 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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#ifdef DEBUG
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room->CheckPartObjects();
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#endif
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#if 1
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real_dead = true;
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OnDie();
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#else
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int max_revive_times = MetaMgr::Instance()->GetSysParamAsInt("max_revive_times", 1);
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if (weapon_id != VW_Spectate &&
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dead_times <= max_revive_times &&
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@ -1146,6 +1150,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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real_dead = true;
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OnDie();
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}
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#endif
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DoGetDown();
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}
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}
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