diff --git a/server/bin/exported/android_chase_to_kill.xml b/server/bin/exported/android_chase_to_kill.xml
index 9dfd7653..57c8718f 100644
--- a/server/bin/exported/android_chase_to_kill.xml
+++ b/server/bin/exported/android_chase_to_kill.xml
@@ -9,6 +9,11 @@
+
+
+
+
+
diff --git a/server/bin/exported/boss_40101_chase_to_kill.xml b/server/bin/exported/boss_40101_chase_to_kill.xml
index 6dd2ccef..291ee1d7 100644
--- a/server/bin/exported/boss_40101_chase_to_kill.xml
+++ b/server/bin/exported/boss_40101_chase_to_kill.xml
@@ -46,7 +46,7 @@
-
+
diff --git a/server/gameserver/android_agent.cc b/server/gameserver/android_agent.cc
index 66ffee10..e1f3701a 100644
--- a/server/gameserver/android_agent.cc
+++ b/server/gameserver/android_agent.cc
@@ -45,8 +45,13 @@ bool AndroidAgent::IsCrazeModePrepareMode()
if (!IsCrazeMode()) {
return false;
}
+#ifdef DEBUG
+ if (GetOwner()->room->GetFrameNo() - GetOwner()->AsHuman()->enable_frameno > SERVER_FRAME_RATE * 5) {
+ return false;
+#else
if (GetOwner()->room->GetFrameNo() - GetOwner()->AsHuman()->enable_frameno > SERVER_FRAME_RATE * 20) {
return false;
+#endif
} else {
if (GetSafeAreaRadius() < 200) {
return false;
diff --git a/server/gameserver/base_agent.cc b/server/gameserver/base_agent.cc
index 8349dea0..fc191697 100644
--- a/server/gameserver/base_agent.cc
+++ b/server/gameserver/base_agent.cc
@@ -308,6 +308,9 @@ behaviac::EBTStatus BaseAgent::SelectUseableSkill(const behaviac::vector sk
if (!current_target_.Get()) {
return behaviac::BT_FAILURE;
}
+ if (GlmHelper::IsEqual2D(GetOwner()->GetPos().ToGlmVec3(),
+ current_target_.Get()->GetPos().ToGlmVec3())) {
+ }
for (int skill_id : skill_ids) {
Skill* skill = GetOwner()->GetSkill(skill_id);
if (skill && GetOwner()->CanUseSkill(skill->GetSkillId())) {
@@ -366,10 +369,15 @@ behaviac::EBTStatus BaseAgent::CoMoveToCurrentTarget(float distance)
if (!current_target_.Get()) {
return behaviac::BT_FAILURE;
}
+ float target_distance = GetOwner()->GetPos().Distance2D2(current_target_.Get()->GetPos());
+ if (target_distance > 2) {
+ return behaviac::BT_SUCCESS;
+ }
+ /*
if (GlmHelper::IsEqual2D(GetOwner()->GetPos().ToGlmVec3(),
current_target_.Get()->GetPos().ToGlmVec3())) {
return behaviac::BT_SUCCESS;
- }
+ }*/
auto context = MAKE_BTCONTEXT
(
CreatureWeakPtr target;