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@ -3026,14 +3026,10 @@ void Human::DropWeapon(int weapon_idx, int num)
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int drop_num = weapon_ammo - add_inventory;
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#endif
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if (drop_num > 0) {
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a8::Vec2 drop_dir = a8::Vec2::UP;
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drop_dir.Rotate(a8::RandAngle());
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// 999
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#if 1
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glm::vec3 drop_dir = GlmHelper::UP;
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GlmHelper::RotateY(drop_dir, a8::RandAngle());
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Position drop_pos = GetPos();
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#else
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a8::Vec2 drop_pos = GetPos() + drop_dir * (25 + rand() % 50);
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#endif
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drop_pos.FromGlmVec3(GetPos().ToGlmVec3() + drop_dir * (25.0f + rand() % 50));
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#if 1
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{
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room->DropItem(drop_pos, bullet_meta->id(), drop_num, 1);
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