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@ -220,11 +220,6 @@ void InternalShot(Creature* c,
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bullet_info.recoil_force = std::get<4>(tuple);
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bullet_info.invincible_buff_uniid = invincible_buff_uniid;
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InternalCreateBullet(bullet_info);
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#ifdef DEBUG
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if (c->IsPlayer()) {
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printf("delay_time:%d\n", bullet_info.delay_time);
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}
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#endif
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}
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}
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c->GetTrigger()->Shot(weapon_meta);
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