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@ -18,44 +18,7 @@ void SprintBuff::Activate()
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}
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if (caster_.Get()->IsPlayer()) {
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{
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int old_times = owner->GetDisableMoveDirTimes();
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owner->SetDisableMoveDirTimes(0);
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owner->SetMoveDir(owner->context_dir);
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owner->SetAttackDir(owner->context_dir);
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owner->SetDisableMoveDirTimes(old_times);
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#ifdef DEBUG
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{
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owner->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
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{
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owner->GetMoveDir().x,
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owner->GetMoveDir().y,
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owner->GetAttackDir().x,
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owner->GetAttackDir().y,
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owner->GetSpeed()
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}));
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owner->room->xtimer.SetIntervalEx
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(
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2,
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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Human* hum = owner->AsHuman();
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hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
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{
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hum->GetMoveDir().x,
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hum->GetMoveDir().y,
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hum->GetAttackDir().x,
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hum->GetAttackDir().y,
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hum->GetSpeed()
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}));
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}
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},
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&xtimer_attacher
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);
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}
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#endif
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}
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SprintMove();
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CollisionCheck();
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}
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ProcSkill();
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@ -71,6 +34,46 @@ void SprintBuff::Deactivate()
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}
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}
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void SprintBuff::SprintMove()
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{
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int old_times = owner->GetDisableMoveDirTimes();
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owner->SetDisableMoveDirTimes(0);
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owner->SetMoveDir(owner->context_dir);
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owner->SetAttackDir(owner->context_dir);
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owner->SetDisableMoveDirTimes(old_times);
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#ifdef DEBUG
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{
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owner->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
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{
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owner->GetMoveDir().x,
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owner->GetMoveDir().y,
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owner->GetAttackDir().x,
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owner->GetAttackDir().y,
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owner->GetSpeed()
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}));
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owner->room->xtimer.SetIntervalEx
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(
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2,
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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Human* hum = owner->AsHuman();
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hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
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{
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hum->GetMoveDir().x,
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hum->GetMoveDir().y,
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hum->GetAttackDir().x,
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hum->GetAttackDir().y,
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hum->GetSpeed()
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}));
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}
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},
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&xtimer_attacher
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);
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}
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#endif
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}
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void SprintBuff::CollisionCheck()
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{
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std::map<int, long long> hited_objects = std::map<int, long long>();
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@ -10,6 +10,7 @@ class SprintBuff : public Buff
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virtual void Deactivate() override;
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private:
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void SprintMove();
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void CollisionCheck();
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void ProcSkill();
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