This commit is contained in:
aozhiwei 2023-11-18 13:35:16 +08:00
parent d66d386270
commit 0bbfd36c3d
13 changed files with 30 additions and 127 deletions

View File

@ -475,67 +475,6 @@ void App::UnInitLog()
f8::UdpLog::Instance()->UnInit();
}
bool App::ParseOpt()
{
int ch = 0;
while ((ch = getopt(argc_, argv_, "z:i:t:r:f:n:")) != -1) {
switch (ch) {
case 'z':
{
zone_id_ = a8::XValue(optarg);
}
break;
case 'n':
{
node_id_ = a8::XValue(optarg);
}
break;
case 'i':
{
instance_id_ = a8::XValue(optarg);
}
break;
case 't':
{
is_test_mode_ = true;
test_param_ = a8::XValue(optarg);
}
break;
case 'f':
{
std::vector<std::string> strings;
a8::Split(optarg, strings, ',');
for (auto& str : strings) {
flags.insert(a8::XValue(str).GetInt());
}
}
break;
}
}
return zone_id_ > 0 && instance_id_ > 0 && node_id_ > 0;
}
std::string App::NewUuid()
{
std::string id = a8::Format("%d%d", {100 + zone_id_, uuid_.Generate()});
return id;
}
bool App::HasFlag(int flag)
{
return flags.find(flag) != flags.end();
}
void App::SetFlag(int flag)
{
flags.insert(flag);
}
void App::UnSetFlag(int flag)
{
flags.erase(flag);
}
void App::FreeSocketMsgQueue()
{
msg_mutex_->lock();

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@ -37,16 +37,9 @@ public:
void NotifyLoopCond();
std::string NewUuid();
bool HasFlag(int flag);
void SetFlag(int flag);
void UnSetFlag(int flag);
long long AllocTempHeroUniId();
long long AllocTempWeaponUniId();
void Terminate() { terminated_ = true; }
int GetInstanceId() const { return instance_id_; }
int GetZoneId() const { return zone_id_; }
int GetNodeId() const { return node_id_; }
bool IsTestMode() const { return is_test_mode_; }
int GetTestParam() const { return test_param_; }
bool IsServicing() const { return servicing_; }
@ -64,30 +57,10 @@ private:
void InitLog();
void UnInitLog();
bool ParseOpt();
void FreeSocketMsgQueue();
private:
/*
1:
2:
3: battleReport环境
4:
5:
6:
7:
8: httpclientpool压力测试
*/
std::set<int> flags;
private:
int argc_ = 0;
char** argv_ = nullptr;
volatile bool terminated_ = false;
int zone_id_ = 0;
int instance_id_ = 0;
int node_id_ = 0;
bool is_test_mode_ = false;
int test_param_ = 0;
bool servicing_ = true;

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@ -64,16 +64,6 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
room->grid_service->MoveCreature(this);
}
}
} else if (cmd == "setmode") {
if (cmds.empty()) {
App::Instance()->UnSetFlag(20);
} else {
if (cmds[1] == "peace") {
App::Instance()->SetFlag(20);
} else {
App::Instance()->UnSetFlag(20);
}
}
} else if (cmd == "additem" && cmds.size() >= 3) {
int item_id = a8::XValue(cmds[1]);
int item_num = a8::XValue(cmds[2]);

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@ -8,7 +8,7 @@
bool DebugCmd::Enable()
{
return App::Instance()->GetInstanceId() == 6;
return f8::App::Instance()->GetInstanceId() == 6;
}
void DebugCmd::CreateSphere(Creature* c,

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@ -208,7 +208,7 @@ void FrameMaker::SerializeNewObjects(cs::SMUpdate* msg, Room* room, Human* hum,
a8::XPrintf("add full object can_see:%d sync:%d type:%d\n", {e->CanSeeMe(hum), sync, hum->IsPlayer()});
#endif
#ifdef DEBUG
if (App::Instance()->HasFlag(2) && e->GetEntityType() == ET_Player) {
if (f8::App::Instance()->HasFlag(2) && e->GetEntityType() == ET_Player) {
hum->room->BroadcastDebugMsg(a8::Format("投放 %d pos:%d,%d 出现",
{
e->GetUniId(),
@ -279,7 +279,7 @@ void FrameMaker::SerializeDelObjects(cs::SMUpdate* msg, Room* room, Human* hum,
for (auto& itr : framedata->del_objects) {
msg->add_del_objids(itr);
#ifdef DEBUG
if (App::Instance()->HasFlag(2)) {
if (f8::App::Instance()->HasFlag(2)) {
room->BroadcastDebugMsg(a8::Format("投放 删除对象%d",
{
itr
@ -300,7 +300,7 @@ void FrameMaker::SerializeOutObjects(cs::SMUpdate* msg, Room* room, Human* hum,
for (auto& itr : framedata->out_objects) {
msg->add_out_objids(itr);
#ifdef DEBUG
if (App::Instance()->HasFlag(2)) {
if (f8::App::Instance()->HasFlag(2)) {
room->BroadcastDebugMsg(a8::Format("投放 移除视野对象%d",
{
itr

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@ -35,8 +35,8 @@ void GameLog::GameStart(Player* hum)
//prop->SetVal("localuuid", "");
//prop->SetVal("start_param", "");
prop->SetVal("team_id", hum->team_id);
prop->SetVal("server_node_id", App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", App::Instance()->GetInstanceId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
@ -75,8 +75,8 @@ void GameLog::GameEnd(Player* hum)
prop->SetVal("game_time", a8::XGetTickCount() - hum->create_tick);
//prop->SetVal("start_param", "");
prop->SetVal("team_id", hum->team_id);
prop->SetVal("server_node_id", App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", App::Instance()->GetInstanceId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
@ -103,8 +103,8 @@ void GameLog::ForceOver(Room* room)
prop->SetVal("battle_started", a8::XValue(room->BattleStarted() ? 1 : 0));
prop->SetVal("game_duration", room->GetFrameNo() * SERVER_FRAME_RATE);
prop->SetVal("player_num", room->GetRealPlayerNum());
prop->SetVal("server_node_id", App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", App::Instance()->GetInstanceId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
f8::TGLog::Instance()->AddTrackLog(game_id, "forceover", 0, "forceover", prop.get());
}

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@ -48,8 +48,8 @@ static void _GMOpsServerInfo(std::shared_ptr<f8::JsonHttpRequest> request)
{
request->GetResp()->SetVal("errcode", 0);
request->GetResp()->SetVal("errmsg", "");
request->GetResp()->SetVal("node_id", App::Instance()->GetNodeId());
request->GetResp()->SetVal("instance_id", App::Instance()->GetInstanceId());
request->GetResp()->SetVal("node_id", f8::App::Instance()->GetNodeId());
request->GetResp()->SetVal("instance_id", f8::App::Instance()->GetInstanceId());
}
static void _GMOpsTerminate(std::shared_ptr<f8::JsonHttpRequest> request)

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@ -125,7 +125,7 @@ std::string HttpProxy::HttpGet(
std::string HttpProxy::CreateRequestId()
{
return request_prefix_ + a8::XValue(App::Instance()->NewUuid()).GetString();
return request_prefix_ + a8::XValue(f8::App::Instance()->NewNodeUuid()).GetString();
}
std::shared_ptr<HttpProxyRequest> HttpProxy::GetRequest(const std::string& req_id)

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@ -25,15 +25,15 @@ void JsonDataMgr::Init()
("%s/zone%d/node%d/gameserver.cluster.json",
{
work_path_,
App::Instance()->GetZoneId(),
App::Instance()->GetNodeId(),
f8::App::Instance()->GetZoneId(),
f8::App::Instance()->GetNodeId(),
});
masterserver_cluster_json_file = a8::Format
("%s/zone%d/node%d/masterserver.cluster.json",
{
work_path_,
App::Instance()->GetZoneId(),
App::Instance()->GetNodeId(),
f8::App::Instance()->GetZoneId(),
f8::App::Instance()->GetNodeId(),
});
setting_json_file = a8::Format
@ -45,8 +45,8 @@ void JsonDataMgr::Init()
("%s/zone%d/node%d/httpproxy.cluster.json",
{
work_path_,
App::Instance()->GetZoneId(),
App::Instance()->GetNodeId(),
f8::App::Instance()->GetZoneId(),
f8::App::Instance()->GetNodeId(),
});
gameserver_cluster_json_.ReadFromFile(gameserver_cluster_json_file);
masterserver_cluster_json_.ReadFromFile(masterserver_cluster_json_file);
@ -91,7 +91,8 @@ std::shared_ptr<a8::XObject> JsonDataMgr::GetConf()
{
for (int i = 0; i < gameserver_cluster_json_.Size(); ++i) {
std::shared_ptr<a8::XObject> conf = gameserver_cluster_json_.At(i);
if (conf->At("instance_id")->AsXValue().GetInt() == App::Instance()->GetInstanceId()) {
if (conf->At("instance_id")->AsXValue().GetInt() ==
f8::App::Instance()->GetInstanceId()) {
return conf;
}
}

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@ -53,12 +53,12 @@ namespace mt
if (f8::IsTestEnv()) {
res_path_ = a8::Format("../test_res%d/",
{
App::Instance()->GetInstanceId()
f8::App::Instance()->GetInstanceId()
});
} else {
res_path_ = a8::Format("../dev_res%d/",
{
App::Instance()->GetInstanceId()
f8::App::Instance()->GetInstanceId()
});
}
} else {

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@ -183,8 +183,8 @@ namespace mt
abort();
}
#ifdef DEBUG
if (App::Instance()->GetInstanceId() == 600 ||
App::Instance()->GetInstanceId() == 100) {
if (f8::App::Instance()->GetInstanceId() == 600 ||
f8::App::Instance()->GetInstanceId() == 100) {
_float_cd = 6;
}
#endif

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@ -449,8 +449,8 @@ void RoomMgr::ReportServerState(int instance_id, const std::string& host, int po
port
});
auto url_params = a8::MutableXObject::CreateObject();
url_params->SetVal("node_id", App::Instance()->GetNodeId());
url_params->SetVal("instance_id", App::Instance()->GetInstanceId());
url_params->SetVal("node_id", f8::App::Instance()->GetNodeId());
url_params->SetVal("instance_id", f8::App::Instance()->GetInstanceId());
url_params->SetVal("ip", JsonDataMgr::Instance()->ip);
url_params->SetVal("port", JsonDataMgr::Instance()->listen_port);
url_params->SetVal("online_num", PlayerMgr::Instance()->OnlineNum());
@ -543,7 +543,7 @@ std::shared_ptr<Room> RoomMgr::CreateRoom(const cs::CMJoin& msg,
RoomInitInfo init_info;
{
init_info.room_idx = room_idx;
init_info.room_uuid = App::Instance()->NewUuid();
init_info.room_uuid = f8::App::Instance()->NewGlobalUuid();
init_info.room_type = room_type;
init_info.room_mode = (RoomMode_e)msg.room_mode();
init_info.init_map_id = map_id;
@ -731,7 +731,7 @@ void RoomMgr::SendGetBattleData(int mode,
for (auto& msg : join_msgs) {
std::shared_ptr<BattleDataContext> context = std::make_shared<BattleDataContext>();
context->join_msg = msg;
context->battle_uuid = App::Instance()->NewUuid();
context->battle_uuid = f8::App::Instance()->NewGlobalUuid();
context->errcode = 100;
context->errmsg = "";
result->push_back(context);

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@ -483,7 +483,7 @@ void Team::GenBattleUuid()
}
}
if (!battle_uuid.empty()) {
battle_uuid = App::Instance()->NewUuid();
battle_uuid = f8::App::Instance()->NewGlobalUuid();
}
for (Human* hum : members_) {