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@ -508,6 +508,7 @@ void Bullet::Check(float distance)
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#if 1
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// 999
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(fly_distance < 0.00001f && distance > gun_meta->range()) ||
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(fly_distance > 0.00001f && distance >= fly_distance) ||
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#else
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(!IsBomb() && distance > gun_meta->range()) ||
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#endif
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@ -367,6 +367,14 @@ void InternalShot(Creature* c,
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weapon_lv = weapon_lv;
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}
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int weapon_buff_id = 0;
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#if 1
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if (c->GetAbility()->GetAttrAddition(kHAT_ShotRange) > 0.00001f) {
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if (fly_distance > 0.00001f) {
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} else {
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fly_distance = weapon_meta->range() * (1 + c->GetAbility()->GetAttrAddition(kHAT_ShotRange));
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}
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}
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#endif
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auto bullet_born_offset_ptr = &weapon_meta->_bullet_born_offset;
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if (c->GetCurrWeapon()->meta == weapon_meta) {
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if (c->GetCurrWeapon()->bullet_born_offset_ptr) {
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