diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index dd559fa7..cfc67cc2 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -781,7 +781,7 @@ void Bullet::ProcFlyHook(Entity* target) auto sender_p = sender; sender.Get()->room->xtimer.SetTimeoutEx ( - (distance / gun_meta->bullet_speed() / 2 + 0.75) * SERVER_FRAME_RATE, + (distance / gun_meta->bullet_speed() / 2 + 0.3) * SERVER_FRAME_RATE, [sender_p] (int event, const a8::Args* args) mutable { if (a8::TIMER_EXEC_EVENT == event) {