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@ -3,6 +3,7 @@
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#include "target_agent.h"
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#include "target_agent.h"
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#include "mt/Hero.h"
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#include "mt/Hero.h"
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#include "mt/Equip.h"
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TargetAgent::TargetAgent():BaseAgent()
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TargetAgent::TargetAgent():BaseAgent()
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{
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{
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@ -85,3 +86,11 @@ Room* TargetAgent::GetRoom()
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{
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{
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return owner_->room;
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return owner_->room;
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}
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}
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float TargetAgent::GetShotRange()
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{
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if (target_.Get() && target_.Get()->GetCurrWeapon()) {
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return target_.Get()->GetCurrWeapon()->meta->range();
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}
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return 0.0f;
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}
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@ -21,6 +21,7 @@ public:
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float GetMaxHp();
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float GetMaxHp();
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int GetHeroId();
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int GetHeroId();
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int GetLevel();
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int GetLevel();
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float GetShotRange();
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void Abandon();
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void Abandon();
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void SetOwner(Creature* owner);
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void SetOwner(Creature* owner);
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