diff --git a/server/gameserver/skill.cc b/server/gameserver/skill.cc index 0e45fb99..f2a2b9ae 100644 --- a/server/gameserver/skill.cc +++ b/server/gameserver/skill.cc @@ -302,7 +302,6 @@ void Skill::InitPassiveSkill() break; case MAGIC_31001_NIU: { - Proc31001NIU(); } break; default: @@ -981,11 +980,6 @@ void Skill::Proc30901XIONG() ); } -void Skill::Proc31001NIU() -{ - owner->GetAbility()->AddDmgRuduce(meta->_number_meta->damage_change()); -} - void Skill::ProcSkillPhase(const mt::SkillPhase* phase) { switch (phase->func_id) { diff --git a/server/gameserver/skill.h b/server/gameserver/skill.h index d02a82d5..6262a1b5 100644 --- a/server/gameserver/skill.h +++ b/server/gameserver/skill.h @@ -60,7 +60,6 @@ private: void Proc30701BAO(); void Proc30801LONG(); void Proc30901XIONG(); - void Proc31001NIU(); void ProcShotPhase(const mt::SkillPhase* phase); void ProcSpecDirShotPhase(const mt::SkillPhase* phase);