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@ -1191,11 +1191,45 @@ void RoomMgr::_CMJoinMoba(f8::MsgHdr* hdr, const cs::CMJoin& msg)
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p->SetRoom(room.get());
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p->TraverseMemberList
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(
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[p, msg] (MobaMember* m) -> bool
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[p, msg, ip_saddr, socket_handle] (MobaMember* m) -> bool
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{
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Player* hum = p->GetRoom()->NewPlayer();
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hum->room = p->GetRoom();
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hum->proto_version = msg.proto_version();
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#if 0
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hum->hero_uniid = a8::XValue(msg.hero_uniid());
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#endif
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//hum->battle_uuid = member->GetNetData()->battle_uuid;
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//hum->is_valid_battle = member->GetNetData()->is_valid_battle;
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//hum->payload = member->GetNetData()->payload;
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//msg.set_session_id(member->GetSessionId());
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//msg.set_team_uuid(team->GetTeamUuid());
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PlayerMgr::Instance()->
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CreatePlayerByCMJoin(hum,
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ip_saddr,
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socket_handle,
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msg
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);
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hum->meta = mt::Hero::GetById(msg.hero_id());
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if (!hum->meta) {
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hum->meta = mt::Param::s().human_meta;
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}
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//hum->SetBattleContext(member->GetNetData());
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hum->GetBattleContext()->Init(hum);
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{
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long long hero_uniid = 0;
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int hero_lv = 1;
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int quality = 1;
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hum->GetBattleContext()->GetHeroLvQuality(hero_uniid, hero_lv, quality);
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hum->hero_uniid = hero_uniid;
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}
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p->GetRoom()->AddPlayer(hum);
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hum->ProcSkillList();
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hum->SetHP(hum->GetBattleContext()->GetMaxHP());
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hum->SetMaxHP(hum->GetHP());
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//member->Join(hum);
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PlayerMgr::Instance()->IncAccountNum(msg.account_id());
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RoomMgr::Instance()->OnJoinRoomOk(msg, hum);
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return true;
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});
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};
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