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@ -2567,18 +2567,12 @@ void Creature::OnLand()
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room->map_instance->Scale(center);
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glm::vec3 point;
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bool ok = false;
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#if 1
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center = GetPos().ToGlmVec3();
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room->map_instance->Scale(center);
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ok = room->map_instance->FindOnLandPoint(center, point);
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#else
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for (int i = 0; i < 10; ++i) {
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ok = room->map_instance->FindNearestPoint(center, 1.0f + 10 * i, point);
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if (ok) {
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break;
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}
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}
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#endif
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#if 1
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if (point.y < 1.2) {
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point.y = 3.0f;
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@ -1111,7 +1111,7 @@ bool MapInstance::GetNearestGrass(const glm::vec3& center, glm::vec3& out_pt)
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return false;
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}
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bool MapInstance::FindOnLandPoint(const glm::vec3& center, glm::vec3& nearest_pt)
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void MapInstance::AdjustOnLandPoint(glm::vec3& point)
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{
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}
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@ -48,7 +48,6 @@ class MapInstance : public std::enable_shared_from_this<MapInstance>
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int& same_polys_flags, std::vector<dtPolyRef>& spec_polys,
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unsigned short exclude_flags);
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bool FindNearestPoint(const glm::vec3& center, float radius, glm::vec3& nearestPt);
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bool FindOnLandPoint(const glm::vec3& center, glm::vec3& nearest_pt);
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bool GetPosHeight(const Position& pos, float& out_height);
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dtPoly* GetPoly(glm::vec3 pos, int& poly_idx);
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void Scale(glm::vec3& v);
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@ -60,6 +59,7 @@ class MapInstance : public std::enable_shared_from_this<MapInstance>
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bool SceneRaycast(const glm::vec3& orig, const glm::vec3& dir, float max_distance,
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glm::vec3& hit_pos, float& ray_length);
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bool GetNearestGrass(const glm::vec3& center, glm::vec3& out_pt);
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void AdjustOnLandPoint(glm::vec3& point);
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private:
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void LoadHouse();
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