This commit is contained in:
aozhiwei 2024-01-09 12:00:26 +08:00
parent 02622323ac
commit 16eca7d05e

View File

@ -135,30 +135,31 @@ public:
void RecalcHp()
{
auto ability = owner_.Get()->GetAbility();
float pHealRateAm = 0.0f; //加基础点数属性绝对值
float pHealthAm_Add = 0.0f; //buff或者养成的属性
float pHealthAm_Add = ability->GetAttr(kNHAT_pHealthAm); //buff或者养成的属性
pHealRateAm += pHealthAm_Add;
float pHealthRateSe = 0.0f;
float pHealthRateSe_Add = 0.0f; //buff或者养成的属性
float pHealthRateSe_Add = ability->GetAttr(kNHAT_pHealthRateSe); //buff或者养成的属性
pHealthRateSe += pHealthRateSe_Add;
float pHealthRateIn = 0.0f;
float pHealthRateIn_Add = 0.0f; //buff或者养成的属性
float pHealthRateIn_Add = ability->GetAttr(kNHAT_pHealthRateIn); //buff或者养成的属性
pHealthRateIn = (1 + pHealthRateIn) * (1 + pHealthRateIn_Add) - 1;
float pHealth = (hero_meta->GetBasicMeta()->pOrigHealth() + pHealRateAm) * (1 + pHealthRateSe) * (1 + pHealthRateIn);
float vHealthAm = 0.0f;
float vHealthAm_Add = 0.0f; //buff或者养成的属性
float vHealthAm_Add = ability->GetAttr(kNHAT_vHealthAm); //buff或者养成的属性
vHealthAm += vHealthAm_Add;
float vHealthRateSe = 0.0f;
float vHealthRateSe_Add = 0.0f; //buff或者养成的属性
float vHealthRateSe_Add = ability->GetAttr(kNHAT_vHealthRateSe); //buff或者养成的属性
vHealthRateSe += vHealthRateSe_Add;
float vHealthRateIn = 0.0f;
float vHealthRateIn_Add = 0.0f; //buff或者养成的属性
float vHealthRateIn_Add = ability->GetAttr(kNHAT_vHealthRateIn); //buff或者养成的属性
vHealthRateIn = (1 + vHealthRateIn) * (1 + vHealthRateIn_Add) - 1;
hp_ = (hero_meta->GetBasicMeta()->vOrigHealth() * (1 + pHealth / hero_meta->GetBasicMeta()->pBaseHealth() + vHealthAm)) *
@ -167,28 +168,29 @@ public:
void RecalcAttack()
{
auto ability = owner_.Get()->GetAbility();
float pAttackAm = 0.0f;
float pAttackAm_Add = 0.0f;
float pAttackAm_Add = ability->GetAttr(kNHAT_pAttackAm);
pAttackAm += pAttackAm_Add;
float pAttackRateSe = 0.0f;
float pAttackRateSe_Add = 0.0f;
float pAttackRateSe_Add = ability->GetAttr(kNHAT_pAttackRateSe);
pAttackRateSe += pAttackRateSe_Add;
float pAttackRateIn = 0.0f;
float pAttackRateIn_Add = 0.0f;
float pAttackRateIn_Add = ability->GetAttr(kNHAT_pAttackRateIn);
pAttackRateIn = (1 + pAttackRateIn) * ( 1 + pAttackRateIn_Add) - 1;
float vAttackAm = 0.0f;
float vAttackAm_Add = 0.0f;
float vAttackAm_Add = ability->GetAttr(kNHAT_vAttackAm);
vAttackAm += vAttackAm_Add;
float vAttackRateSe = 0.0f;
float vAttackRateSe_Add = 0.0f;
float vAttackRateSe_Add = ability->GetAttr(kNHAT_vAttackRateSe);
vAttackRateSe += vAttackRateSe_Add;
float vAttackRateIn = 0.0f;
float vAttackRateIn_Add = 0.0f;
float vAttackRateIn_Add = ability->GetAttr(kNHAT_vAttackRateIn);
vAttackRateIn = (1 + vAttackRateIn) * (1 + vAttackRateIn_Add) - 1;
float pAttack = 0.0f;
@ -200,16 +202,17 @@ public:
void RecalcDef()
{
auto ability = owner_.Get()->GetAbility();
float pDefendAm = 0.0f;
float pDefendAm_Add = 0.0f;
float pDefendAm_Add = ability->GetAttr(kNHAT_pDefendAm);
pDefendAm += pDefendAm_Add;
float pDefendRateSe = 0.0f;
float pDefendRateSe_Add = 0.0f;
float pDefendRateSe_Add = ability->GetAttr(kNHAT_pDefendRateSe);
pDefendRateSe += pDefendRateSe_Add;
float pDefendRateIn = 0.0f;
float pDefendRateIn_Add = 0.0f;
float pDefendRateIn_Add = ability->GetAttr(kNHAT_pDefendRateIn);
pDefendRateIn = (1 + pDefendRateIn) * (1 + pDefendRateIn_Add) - 1;
def_ = (hero_meta->GetBasicMeta()->vOrigDefend() + pDefendAm) *
@ -218,16 +221,17 @@ public:
void RecalcBlock()
{
auto ability = owner_.Get()->GetAbility();
float pBlockAm = 0.0f;
float pBlockAm_Add = 0.0f;
float pBlockAm_Add = ability->GetAttr(kNHAT_pBlockAm);
pBlockAm += pBlockAm_Add;
float pBlockRateSe = 0.0f;
float pBlockRateSe_Add = 0.0f;
float pBlockRateSe_Add = ability->GetAttr(kNHAT_pBlockRateSe);
pBlockRateSe += pBlockRateSe_Add;
float pBlockRateIn = 0.0f;
float pBlockRateIn_Add = 0.0f;
float pBlockRateIn_Add = ability->GetAttr(kNHAT_pBlockRateIn);
pBlockRateIn = (1 + pBlockRateIn) * (1 + pBlockRateIn_Add) - 1;
float pBlock = 0.0f;
@ -241,16 +245,17 @@ public:
void RecalcCrit()
{
auto ability = owner_.Get()->GetAbility();
float pCritAm = 0.0f;
float pCritAm_Add = 0.0f;
float pCritAm_Add = ability->GetAttr(kNHAT_pCritAm);
pCritAm += pCritAm_Add;
float pCritRateSe = 0.0f;
float pCritRateSe_Add = 0.0f;
float pCritRateSe_Add = ability->GetAttr(kNHAT_pCritRateSe);
pCritRateSe += pCritRateSe_Add;
float pCritRateIn = 0.0f;
float pCritRateIn_Add = 0.0f;
float pCritRateIn_Add = ability->GetAttr(kNHAT_pCritRateIn);
pCritRateIn = (1 + pCritRateIn) * (1 + pCritRateIn_Add) - 1;
float pCrit = 0.0f;