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@ -24,73 +24,6 @@ State_e AndroidAgent::GetState()
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return kPreBattle;
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}
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behaviac::EBTStatus AndroidAgent::DoIdle(int min_time, int max_time)
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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a8::XTimerWp timer_ptr;
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CreatureWeakPtr last_attacker;
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long long last_attacked_frameno = 0;
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std::weak_ptr<EventHandlerPtr> handler;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->timer_ptr = GetOwner()->room->xtimer.SetTimeoutWpEx
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(
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a8::RandEx(min_time, max_time) / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&GetOwner()->xtimer_attacher);
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[context_wp = context->GetWp()] (const a8::Args& args)
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{
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if (!context_wp.expired()) {
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auto context = context_wp.lock();
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Creature* c = args.Get<Creature*>(0);
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context->last_attacker = c->GetWeakPtrRef();
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context->last_attacked_frameno = c->room->GetFrameNo();
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}
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});
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context->_destory_cb =
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(
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[context = context.get()] ()
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{
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if (context->owner.Get()) {
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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});
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auto co = std::make_shared<BtCoroutine>(context, "CoIdle");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus AndroidAgent::DoRandomWalk()
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{
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if (status_ == behaviac::BT_RUNNING) {
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@ -14,7 +14,6 @@ public:
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State_e GetState();
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behaviac::EBTStatus DoIdle(int min_time, int max_time);
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behaviac::EBTStatus DoRandomWalk();
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behaviac::EBTStatus DoRandomShot();
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behaviac::EBTStatus DoAttack();
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@ -6,6 +6,7 @@
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#include "human.h"
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#include "movement.h"
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#include "glmhelper.h"
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#include "trigger.h"
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#include "f8/btmgr.h"
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@ -207,3 +208,70 @@ void BaseAgent::SetBulletTraceMode(bool mode)
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{
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bullet_trace_mode_ = mode;
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}
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behaviac::EBTStatus BaseAgent::DoIdle(int min_time, int max_time)
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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a8::XTimerWp timer_ptr;
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CreatureWeakPtr last_attacker;
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long long last_attacked_frameno = 0;
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std::weak_ptr<EventHandlerPtr> handler;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->timer_ptr = GetOwner()->room->xtimer.SetTimeoutWpEx
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(
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a8::RandEx(min_time, max_time) / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&GetOwner()->xtimer_attacher);
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[context_wp = context->GetWp()] (const a8::Args& args)
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{
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if (!context_wp.expired()) {
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auto context = context_wp.lock();
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Creature* c = args.Get<Creature*>(0);
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context->last_attacker = c->GetWeakPtrRef();
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context->last_attacked_frameno = c->room->GetFrameNo();
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}
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});
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context->_destory_cb =
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(
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[context = context.get()] ()
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{
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if (context->owner.Get()) {
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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});
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auto co = std::make_shared<BtCoroutine>(context, "CoIdle");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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@ -38,6 +38,7 @@ public:
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void SetBulletTraceMode(bool mode);
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behaviac::EBTStatus CoAttackTarget(int target_id);
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behaviac::EBTStatus DoIdle(int min_time, int max_time);
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public:
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void SetOwner(Creature* owner) { owner_ = owner; };
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@ -27,73 +27,6 @@ State_e HeroAgent::GetState()
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return kPreBattle;
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}
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behaviac::EBTStatus HeroAgent::DoIdle(int min_time, int max_time)
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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a8::XTimerWp timer_ptr;
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CreatureWeakPtr last_attacker;
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long long last_attacked_frameno = 0;
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std::weak_ptr<EventHandlerPtr> handler;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->timer_ptr = GetOwner()->room->xtimer.SetTimeoutWpEx
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(
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a8::RandEx(min_time, max_time) / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&GetOwner()->xtimer_attacher);
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[context_wp = context->GetWp()] (const a8::Args& args)
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{
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if (!context_wp.expired()) {
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auto context = context_wp.lock();
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Creature* c = args.Get<Creature*>(0);
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context->last_attacker = c->GetWeakPtrRef();
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context->last_attacked_frameno = c->room->GetFrameNo();
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}
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});
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context->_destory_cb =
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(
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[context = context.get()] ()
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{
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if (context->owner.Get()) {
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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});
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auto co = std::make_shared<BtCoroutine>(context, "CoIdle");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::DoRandomWalk()
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{
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if (status_ == behaviac::BT_RUNNING) {
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@ -14,7 +14,6 @@ public:
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State_e GetState();
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behaviac::EBTStatus DoIdle(int min_time, int max_time);
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behaviac::EBTStatus DoRandomWalk();
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behaviac::EBTStatus DoRandomShot();
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behaviac::EBTStatus DoAttack();
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