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@ -1095,7 +1095,9 @@ void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg)
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{
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if (room->GetGasData().GetGasMode() == GasInactive) {
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stats->is_run_away = true;
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GetTeam()->RunAway(this);
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if (GetTeam()) {
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GetTeam()->RunAway(this);
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}
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}
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CancelRevive();
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if (!dead) {
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