This commit is contained in:
aozhiwei 2023-03-21 16:29:56 +08:00
parent 075e989175
commit 19faf96fc5

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@ -1062,7 +1062,7 @@ message MFSettlement
message MFSettlementMember
{
optional int32 obj_uniid = 1; //id
optional string account_id = 2; //id
optional string account_id = 2; //id(account_id)
optional string name = 4; //
optional int32 head = 3; //id
optional int32 head_frame = 5 [default = 0]; //
@ -1084,8 +1084,6 @@ message MFSettlementMember
optional int32 pvp_survia_time = 104; //pvp存活时间()
optional int32 pvp_recover = 105; //pvp治疗总量
optional int32 pvp_rescue = 106; //pvp救援
optional int32 pvp_my_rank = 107; //
optional int32 pvp_max_rank = 108; //
optional int32 pvp_personal_rank = 109; //
optional int32 pve_order = 201; //pve波次
@ -1099,29 +1097,47 @@ message MFSettlementMember
optional int32 pve_boss_killed = 209; //pve副本boos是否被击杀
optional MFOverReward reward = 301; //
repeated MFRewardItem spoils_items = 302; // 0: id 1:
}
//
/*
pvp_my_rank
pvp_max_rank
pvp_my_rank: pvp_team_rank
pvp_max_rank: pvp_total_team_num
pvp_my_rank: member.pvp_personal_rank
pvp_max_rank: pvp_total_human_num
1settlement_status == 0 (pvp_settlement_type=0) 1
settlement_status == 0 : member.rewardmember.spoils_items pvp_team_rank为空
*/
message MFSettlementNew
{
optional int32 version = 1; //
optional int32 team_id = 2; //id
optional string room_uuid = 3; //id
optional int32 room_mode = 4; //0: 1: 2:
optional int32 match_mode = 5; // 0: pvp 1:()
optional int32 team_mode = 6; //0: 1:
optional int32 room_mode = 4; //0:pvp 1: pve
optional int32 team_mode = 6; //0: 1:()
optional int32 game_over = 7; //
optional int32 victory = 8; //
optional int32 victory = 8; //(pvp pve)
optional int32 watchable = 9; //,0()
optional int32 map_id = 10; //id
optional string battle_uuid = 11; //id
optional int32 settlement_status = 12; //0: () 1()
optional int32 pvp_settlement_type = 101; //0: 1:
optional int32 pvp_settlement_type = 101; //0: 1:
optional int32 pvp_settlement_color = 102; // 0 1
optional int32 pvp_team_rank = 103; //
optional int32 pvp_total_human_num = 107; //
optional int32 pvp_alive_human_num = 108; //
optional int32 pvp_total_team_num = 109; //
optional int32 pvp_total_human_num = 105; //
optional int32 pvp_alive_human_num = 106; //
optional int32 pvp_total_team_num = 107; //
optional int32 pvp_match_mode = 108; // 0: pvp 1:
optional int32 pve_settlement_color = 201; // 0 1
optional int32 pve_wave = 202; //pve波次