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This commit is contained in:
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14e50a5b7c
commit
1a8a0abdb7
@ -633,7 +633,7 @@ namespace behaviac
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virtual bool load()
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virtual bool load()
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{
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{
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AgentMeta::SetTotalSignature(2676877482u);
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AgentMeta::SetTotalSignature(83489020u);
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AgentMeta* meta = NULL;
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AgentMeta* meta = NULL;
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BEHAVIAC_UNUSED_VAR(meta);
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BEHAVIAC_UNUSED_VAR(meta);
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@ -734,7 +734,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// HeroAgent
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// HeroAgent
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meta = BEHAVIAC_NEW AgentMeta(1983672635u);
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meta = BEHAVIAC_NEW AgentMeta(1855452084u);
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -845,6 +845,7 @@ namespace behaviac
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meta->RegisterMethod(3683918805u, BEHAVIAC_NEW CMethod_HeroAgent_ShotNormal());
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meta->RegisterMethod(3683918805u, BEHAVIAC_NEW CMethod_HeroAgent_ShotNormal());
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meta->RegisterMethod(72479814u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_ShotTrace));
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meta->RegisterMethod(72479814u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_ShotTrace));
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meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_StayPutAttack) /* StayPutAttack */);
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meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_StayPutAttack) /* StayPutAttack */);
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meta->RegisterMethod(277653485u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_TargetInRange));
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_TargetInShotRange));
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_TargetInShotRange));
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(1219646948u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseNormalSkill) /* UseNormalSkill */);
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meta->RegisterMethod(1219646948u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseNormalSkill) /* UseNormalSkill */);
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@ -865,7 +866,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// AndroidAgent
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// AndroidAgent
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meta = BEHAVIAC_NEW AgentMeta(1228536963u);
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meta = BEHAVIAC_NEW AgentMeta(1352895618u);
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -977,6 +978,7 @@ namespace behaviac
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meta->RegisterMethod(3683918805u, BEHAVIAC_NEW CMethod_HeroAgent_ShotNormal());
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meta->RegisterMethod(3683918805u, BEHAVIAC_NEW CMethod_HeroAgent_ShotNormal());
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meta->RegisterMethod(72479814u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_ShotTrace));
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meta->RegisterMethod(72479814u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_ShotTrace));
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meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_StayPutAttack) /* StayPutAttack */);
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meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_StayPutAttack) /* StayPutAttack */);
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meta->RegisterMethod(277653485u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_AndroidAgent_TargetInRange));
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_TargetInShotRange));
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_TargetInShotRange));
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(1219646948u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseNormalSkill) /* UseNormalSkill */);
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meta->RegisterMethod(1219646948u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseNormalSkill) /* UseNormalSkill */);
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@ -213,6 +213,7 @@ namespace behaviac
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inline void FunctionPointer_HeroAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
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inline void FunctionPointer_HeroAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
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inline void FunctionPointer_HeroAgent_ShotTrace(Agent* self) { ((HeroAgent*)self)->ShotTrace(); }
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inline void FunctionPointer_HeroAgent_ShotTrace(Agent* self) { ((HeroAgent*)self)->ShotTrace(); }
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inline void FunctionPointer_HeroAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
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inline void FunctionPointer_HeroAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
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inline bool FunctionPointer_HeroAgent_TargetInRange(Agent* self, float range) { return ((HeroAgent*)self)->TargetInRange(range); }
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inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_HeroAgent_UseNormalSkill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseNormalSkill */
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inline void FunctionPointer_HeroAgent_UseNormalSkill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseNormalSkill */
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@ -303,6 +304,7 @@ namespace behaviac
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inline void FunctionPointer_AndroidAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
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inline void FunctionPointer_AndroidAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
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inline void FunctionPointer_AndroidAgent_ShotTrace(Agent* self) { ((AndroidAgent*)self)->ShotTrace(); }
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inline void FunctionPointer_AndroidAgent_ShotTrace(Agent* self) { ((AndroidAgent*)self)->ShotTrace(); }
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inline void FunctionPointer_AndroidAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
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inline void FunctionPointer_AndroidAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
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inline bool FunctionPointer_AndroidAgent_TargetInRange(Agent* self, float range) { return ((AndroidAgent*)self)->TargetInRange(range); }
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inline bool FunctionPointer_AndroidAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline bool FunctionPointer_AndroidAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_AndroidAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_AndroidAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_AndroidAgent_UseNormalSkill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseNormalSkill */
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inline void FunctionPointer_AndroidAgent_UseNormalSkill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseNormalSkill */
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
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<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
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<agents version="1" signature="2676877482">
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<agents version="1" signature="83489020">
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<agent type="HeroAgent" base="BaseAgent" signature="1983672635">
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<agent type="HeroAgent" base="BaseAgent" signature="1855452084">
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<properties>
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<properties>
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<property name="current_target_agent" type="TargetAgent*" member="false" static="false" defaultvalue="null" />
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<property name="current_target_agent" type="TargetAgent*" member="false" static="false" defaultvalue="null" />
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<property name="master_agent" type="MasterAgent*" member="false" static="false" defaultvalue="null" />
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<property name="master_agent" type="MasterAgent*" member="false" static="false" defaultvalue="null" />
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@ -31,7 +31,7 @@
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<property name="tmp_val4" type="float" member="false" static="false" defaultvalue="0" />
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<property name="tmp_val4" type="float" member="false" static="false" defaultvalue="0" />
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</properties>
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</properties>
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</agent>
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</agent>
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<agent type="AndroidAgent" base="HeroAgent" signature="1228536963">
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<agent type="AndroidAgent" base="HeroAgent" signature="1352895618">
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<properties>
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<properties>
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<property name="current_target_agent" type="TargetAgent*" member="false" static="false" defaultvalue="null" />
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<property name="current_target_agent" type="TargetAgent*" member="false" static="false" defaultvalue="null" />
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<property name="master_agent" type="MasterAgent*" member="false" static="false" defaultvalue="null" />
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<property name="master_agent" type="MasterAgent*" member="false" static="false" defaultvalue="null" />
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@ -188,8 +188,22 @@
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<property Opr2="const bool true" />
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<property Opr2="const bool true" />
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<property Phase="Both" />
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<property Phase="Both" />
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</attachment>
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</attachment>
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<node class="True" id="42" />
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<attachment class="Precondition" id="53" flag="precondition">
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<node class="Noop" id="43" />
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<property BinaryOperator="And" />
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<property Operator="Greater" />
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<property Opl="Self.HeroAgent::GetLastAttackPassTime()" />
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<property Opr2="Self.BaseAgent::RandRange(8000,12000)" />
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<property Phase="Both" />
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</attachment>
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<node class="Condition" id="42">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::TargetInRange(550)" />
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<property Opr="const bool true" />
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</node>
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<node class="Action" id="43">
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<property Method="current_target_agent.TargetAgent::Abandon(2,3)" />
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<property ResultOption="BT_SUCCESS" />
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</node>
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<node class="Noop" id="44" />
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<node class="Noop" id="44" />
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</node>
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</node>
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</node>
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</node>
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<property Prototype="Self.HeroAgent::RunAway({x=0;y=0;z=0;})" />
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<property Prototype="Self.HeroAgent::RunAway({x=0;y=0;z=0;})" />
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<property IsHTN="false" />
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<property IsHTN="false" />
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<node class="Sequence" id="1">
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<node class="Sequence" id="1">
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<node class="Action" id="3">
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<node class="DecoratorLoop" id="5">
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<property Method="Self.HeroAgent::CoGetRunAwayPoint()" />
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<property Count="const int 3" />
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<property ResultOption="BT_INVALID" />
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<property DecorateWhenChildEnds="true" />
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</node>
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<property DoneWithinFrame="false" />
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<node class="Action" id="4">
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<node class="Sequence" id="6">
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<property Method="Self.HeroAgent::CoFindPath(glm::vec3 Self.HeroAgent::out_point0)" />
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<node class="Action" id="3">
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<property ResultOption="BT_INVALID" />
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<property Method="Self.HeroAgent::CoGetRunAwayPoint()" />
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</node>
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<property ResultOption="BT_INVALID" />
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<node class="Action" id="2">
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</node>
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<property Method="current_target_agent.TargetAgent::Abandon(1,3)" />
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<node class="Action" id="4">
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<property ResultOption="BT_SUCCESS" />
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<property Method="Self.HeroAgent::CoFindPath(glm::vec3 Self.HeroAgent::out_point0)" />
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<property ResultOption="BT_INVALID" />
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</node>
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<node class="Action" id="2">
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<property Method="current_target_agent.TargetAgent::Abandon(1,3)" />
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<property ResultOption="BT_SUCCESS" />
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</node>
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</node>
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</node>
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</node>
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</node>
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</node>
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</node>
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</node>
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@ -980,3 +980,14 @@ behaviac::EBTStatus HeroAgent::CoGetRunAwayPoint()
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};
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};
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return StartCoroutine(co);
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return StartCoroutine(co);
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}
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}
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bool HeroAgent::TargetInRange(float range)
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{
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if (!current_target_agent->IsValid()) {
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return false;
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}
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return Collision::InSquare
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(current_target_agent->GetPos(),
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owner_->GetPos().ToGlmVec3(),
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range);
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}
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@ -79,6 +79,7 @@ public:
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int GetLastUseSkillPassTime();
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int GetLastUseSkillPassTime();
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int GetLastAttackPassTime();
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int GetLastAttackPassTime();
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float GetHPRate();
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float GetHPRate();
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bool TargetInRange(float range);
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behaviac::EBTStatus RegisterEvents(behaviac::vector<BtEvent_e> events);
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behaviac::EBTStatus RegisterEvents(behaviac::vector<BtEvent_e> events);
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behaviac::EBTStatus SearchEnemy(float range);
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behaviac::EBTStatus SearchEnemy(float range);
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