This commit is contained in:
aozhiwei 2023-03-24 14:15:47 +08:00
parent 3d9b77dd7d
commit 1b3deed6d2

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@ -429,7 +429,11 @@ void InternalShot(Creature* c,
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1); bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
} }
} }
#if 1
GlmHelper::RotateY(bullet_dir, glm::radians(bullet_angle));
#else
GlmHelper::RotateY(bullet_dir, bullet_angle / 180.0f); GlmHelper::RotateY(bullet_dir, bullet_angle / 180.0f);
#endif
int shot_animi_time = (shot_animi ? shot_animi->t : 0); int shot_animi_time = (shot_animi ? shot_animi->t : 0);
if (shot_animi_time > 0) { if (shot_animi_time > 0) {
shot_animi_time = std::max(100, shot_animi_time); shot_animi_time = std::max(100, shot_animi_time);