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@ -429,7 +429,11 @@ void InternalShot(Creature* c,
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bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
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bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
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}
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}
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}
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}
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#if 1
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GlmHelper::RotateY(bullet_dir, glm::radians(bullet_angle));
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#else
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GlmHelper::RotateY(bullet_dir, bullet_angle / 180.0f);
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GlmHelper::RotateY(bullet_dir, bullet_angle / 180.0f);
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#endif
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int shot_animi_time = (shot_animi ? shot_animi->t : 0);
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int shot_animi_time = (shot_animi ? shot_animi->t : 0);
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if (shot_animi_time > 0) {
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if (shot_animi_time > 0) {
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shot_animi_time = std::max(100, shot_animi_time);
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shot_animi_time = std::max(100, shot_animi_time);
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