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@ -2915,7 +2915,7 @@ void Creature::ShortFindPath()
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#if 1
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auto try_move =
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[this] (glm::vec3 start, glm::vec3 end,
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bool& block, glm::vec3& new_point, float& distance)
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glm::vec3& new_point, float& distance) -> bool
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{
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room->map_instance->Scale(start);
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room->map_instance->Scale(end);
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@ -2924,8 +2924,9 @@ void Creature::ShortFindPath()
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bool hit_result = false;
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bool ret = room->map_instance->Raycast(start, end, hit_point, hit_result);
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if (ret) {
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return true;
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} else {
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block = true;
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return false;
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}
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};
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