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@ -60,7 +60,11 @@ bool HeroAgent::IsDead()
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glm::vec3 HeroAgent::GetSafeAreaCenter()
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glm::vec3 HeroAgent::GetSafeAreaCenter()
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{
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{
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abort();
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return glm::vec3(
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owner_->room->GetGasData().pos_new.x,
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0.0f,
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owner_->room->GetGasData().pos_new.y
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);
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}
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}
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float HeroAgent::GetSafeAreaRadius()
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float HeroAgent::GetSafeAreaRadius()
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@ -239,42 +243,42 @@ behaviac::EBTStatus HeroAgent::SearchEnemy(float range)
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behaviac::EBTStatus HeroAgent::CoIdle(int min_val, int max_val)
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behaviac::EBTStatus HeroAgent::CoIdle(int min_val, int max_val)
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoMoveCurrentTargetRaycast()
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behaviac::EBTStatus HeroAgent::CoMoveCurrentTargetRaycast()
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoShotCurrentTargetRaycast()
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behaviac::EBTStatus HeroAgent::CoShotCurrentTargetRaycast()
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoMoveMasterRaycast()
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behaviac::EBTStatus HeroAgent::CoMoveMasterRaycast()
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoFindPath(const glm::vec3& pos)
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behaviac::EBTStatus HeroAgent::CoFindPath(const glm::vec3& pos)
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoFindPathEx(const glm::vec3& pos, float distance)
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behaviac::EBTStatus HeroAgent::CoFindPathEx(const glm::vec3& pos, float distance)
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoStartMove(float distance)
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behaviac::EBTStatus HeroAgent::CoStartMove(float distance)
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{
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{
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abort();
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}
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}
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behaviac::EBTStatus HeroAgent::CoSleep(int time)
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behaviac::EBTStatus HeroAgent::CoSleep(int time)
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{
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{
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abort();
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}
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}
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Room* HeroAgent::GetRoom()
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Room* HeroAgent::GetRoom()
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