This commit is contained in:
aozhiwei 2023-10-13 19:09:18 +08:00
parent ea9e3d6e77
commit 1ca168a047

View File

@ -60,7 +60,11 @@ bool HeroAgent::IsDead()
glm::vec3 HeroAgent::GetSafeAreaCenter()
{
abort();
return glm::vec3(
owner_->room->GetGasData().pos_new.x,
0.0f,
owner_->room->GetGasData().pos_new.y
);
}
float HeroAgent::GetSafeAreaRadius()
@ -239,42 +243,42 @@ behaviac::EBTStatus HeroAgent::SearchEnemy(float range)
behaviac::EBTStatus HeroAgent::CoIdle(int min_val, int max_val)
{
abort();
}
behaviac::EBTStatus HeroAgent::CoMoveCurrentTargetRaycast()
{
abort();
}
behaviac::EBTStatus HeroAgent::CoShotCurrentTargetRaycast()
{
abort();
}
behaviac::EBTStatus HeroAgent::CoMoveMasterRaycast()
{
abort();
}
behaviac::EBTStatus HeroAgent::CoFindPath(const glm::vec3& pos)
{
abort();
}
behaviac::EBTStatus HeroAgent::CoFindPathEx(const glm::vec3& pos, float distance)
{
abort();
}
behaviac::EBTStatus HeroAgent::CoStartMove(float distance)
{
abort();
}
behaviac::EBTStatus HeroAgent::CoSleep(int time)
{
abort();
}
Room* HeroAgent::GetRoom()