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@ -40,6 +40,11 @@
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const int kReviveTimeAdd = 12;
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const int kSkinNum = 4;
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void PlayerStats::Statement(Human* hum)
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{
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statemented = 1;
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}
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WeaponStats& PlayerStats::MustBeWeapon(int weapon_id)
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{
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auto itr = weapon_stats.find(weapon_id);
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@ -1849,6 +1854,9 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
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}
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}
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stats.rank = rank;
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if (!stats.statemented) {
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stats.Statement(this);
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}
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params->SetVal("account_id", account_id);
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params->SetVal("session_id", session_id);
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params->SetVal("battle_uuid", battle_uuid);
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@ -1957,26 +1965,11 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
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params->SetVal("pass_score", has_pass ? stats.pass_score * 2 : stats.pass_score);
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params->SetVal("rank_score", stats.rank_score);
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{
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{
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double ranked_topx = rank / 40;
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params->SetVal("ranked_topx", ranked_topx);
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}
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{
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double kills_topx = rank / 40;
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params->SetVal("kills_topx", kills_topx);
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}
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{
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double hero_topx = rank / 40;
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params->SetVal("hero_topx", hero_topx);
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}
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{
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double weapon_topx = rank / 40;
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params->SetVal("weapon_topx", weapon_topx);
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}
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{
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double survival_topx = rank / 40;
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params->SetVal("survival_topx", survival_topx);
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}
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params->SetVal("ranked_topx", stats.ranked_topx);
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params->SetVal("kills_topx", stats.kills_topx);
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params->SetVal("hero_topx", stats.hero_topx);
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params->SetVal("weapon_topx", stats.weapon_topx);
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params->SetVal("survival_topx", stats.survival_topx);
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}
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}
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@ -101,6 +101,13 @@ struct PlayerStats
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OverReward over_reward;
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int statemented = false;
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double ranked_topx = 0;
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double kills_topx = 0;
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double hero_topx = 0;
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double weapon_topx = 0;
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double survival_topx = 0;
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WeaponStats& MustBeWeapon(int weapon_id);
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void IncWeaponKills(int weapon_id, int val);
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void IncWeaponDamageOut(int weapon_id, int val);
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@ -110,6 +117,7 @@ struct PlayerStats
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void SetHeroSkillLv(int hero_id, int skill_lv);
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void SetHeroWeaponLv(int hero_id, int weapon_lv);
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void CalcReward(Human* hum, int ranked, int kills);
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void Statement(Human* hum);
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};
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struct xtimer_list;
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