This commit is contained in:
aozhiwei 2022-05-28 14:40:31 +08:00
parent 49553aeb0c
commit 1db06a84a1
2 changed files with 21 additions and 20 deletions

View File

@ -40,6 +40,11 @@
const int kReviveTimeAdd = 12; const int kReviveTimeAdd = 12;
const int kSkinNum = 4; const int kSkinNum = 4;
void PlayerStats::Statement(Human* hum)
{
statemented = 1;
}
WeaponStats& PlayerStats::MustBeWeapon(int weapon_id) WeaponStats& PlayerStats::MustBeWeapon(int weapon_id)
{ {
auto itr = weapon_stats.find(weapon_id); auto itr = weapon_stats.find(weapon_id);
@ -1849,6 +1854,9 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
} }
} }
stats.rank = rank; stats.rank = rank;
if (!stats.statemented) {
stats.Statement(this);
}
params->SetVal("account_id", account_id); params->SetVal("account_id", account_id);
params->SetVal("session_id", session_id); params->SetVal("session_id", session_id);
params->SetVal("battle_uuid", battle_uuid); params->SetVal("battle_uuid", battle_uuid);
@ -1957,26 +1965,11 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
params->SetVal("pass_score", has_pass ? stats.pass_score * 2 : stats.pass_score); params->SetVal("pass_score", has_pass ? stats.pass_score * 2 : stats.pass_score);
params->SetVal("rank_score", stats.rank_score); params->SetVal("rank_score", stats.rank_score);
{ {
{ params->SetVal("ranked_topx", stats.ranked_topx);
double ranked_topx = rank / 40; params->SetVal("kills_topx", stats.kills_topx);
params->SetVal("ranked_topx", ranked_topx); params->SetVal("hero_topx", stats.hero_topx);
} params->SetVal("weapon_topx", stats.weapon_topx);
{ params->SetVal("survival_topx", stats.survival_topx);
double kills_topx = rank / 40;
params->SetVal("kills_topx", kills_topx);
}
{
double hero_topx = rank / 40;
params->SetVal("hero_topx", hero_topx);
}
{
double weapon_topx = rank / 40;
params->SetVal("weapon_topx", weapon_topx);
}
{
double survival_topx = rank / 40;
params->SetVal("survival_topx", survival_topx);
}
} }
} }

View File

@ -101,6 +101,13 @@ struct PlayerStats
OverReward over_reward; OverReward over_reward;
int statemented = false;
double ranked_topx = 0;
double kills_topx = 0;
double hero_topx = 0;
double weapon_topx = 0;
double survival_topx = 0;
WeaponStats& MustBeWeapon(int weapon_id); WeaponStats& MustBeWeapon(int weapon_id);
void IncWeaponKills(int weapon_id, int val); void IncWeaponKills(int weapon_id, int val);
void IncWeaponDamageOut(int weapon_id, int val); void IncWeaponDamageOut(int weapon_id, int val);
@ -110,6 +117,7 @@ struct PlayerStats
void SetHeroSkillLv(int hero_id, int skill_lv); void SetHeroSkillLv(int hero_id, int skill_lv);
void SetHeroWeaponLv(int hero_id, int weapon_lv); void SetHeroWeaponLv(int hero_id, int weapon_lv);
void CalcReward(Human* hum, int ranked, int kills); void CalcReward(Human* hum, int ranked, int kills);
void Statement(Human* hum);
}; };
struct xtimer_list; struct xtimer_list;