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@ -4683,7 +4683,7 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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downed = false;
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downed = false;
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SetHP(0.0f);
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SetHP(0.0f);
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KillMgr::Instance()->OnHumanDead(this, &info);
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KillMgr::Instance()->OnHumanDead(this, &info);
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if (GetBattleContext()->GetReviveCoin() > 0) {
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if (GetBattleContext()->GetReviveCoin() > 0 && real_killer_id != GetUniId()) {
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room->frame_event.AddDead(GetWeakPtrRef(), 1000 * MetaMgr::Instance()->revive_time);
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room->frame_event.AddDead(GetWeakPtrRef(), 1000 * MetaMgr::Instance()->revive_time);
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dead_timer = room->xtimer.AddDeadLineTimerAndAttach
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dead_timer = room->xtimer.AddDeadLineTimerAndAttach
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(MetaMgr::Instance()->revive_time * SERVER_FRAME_RATE,
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(MetaMgr::Instance()->revive_time * SERVER_FRAME_RATE,
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@ -352,6 +352,7 @@ void Incubator::SpawnWaveMon(int wave)
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#endif
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#endif
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if (wave + 1 == room->pve_mode_meta->waves.size()) {
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if (wave + 1 == room->pve_mode_meta->waves.size()) {
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hero->is_pve_boss = true;
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hero->is_pve_boss = true;
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room->pve_data.boss_state = 1;
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#ifdef DEBGU
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#ifdef DEBGU
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a8::XPrintf("pve_boss appear\n", {});
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a8::XPrintf("pve_boss appear\n", {});
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#endif
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#endif
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@ -66,6 +66,7 @@ void PveData::OnBeKill(Hero* hero)
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}
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}
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);
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);
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pve_kill_boss = true;
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pve_kill_boss = true;
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boss_state = 2;
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#ifdef DEBUG
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#ifdef DEBUG
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a8::XPrintf("onKill pve_boss\n", {});
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a8::XPrintf("onKill pve_boss\n", {});
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#endif
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#endif
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