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@ -679,7 +679,9 @@ float BattleDataContext::CalcDmg(Obstacle* target, IBullet* bullet)
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float BattleDataContext::CalcReceiveDmg(Creature* sender, float normal_dmg)
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{
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float finaly_dmg = normal_dmg;
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float finaly_dmg = normal_dmg *
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(1 - owner_.Get()->GetBattleContext()->GetDef() / (sender->GetBattleContext()->GetDef() + 200));
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finaly_dmg *= (1 + sender->GetAbility()->GetAttrAddition(kHVAT_Dmg)); //连加
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finaly_dmg *= (1 - owner_.Get()->GetAbility()->GetAttrRuduce(kHVAT_Dmg)); //(1-减免) 连乘
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@ -106,7 +106,7 @@ public:
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{
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double result = 0.0f;
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if (context_.buff->GetCaster().Get()) {
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context_.buff->GetCaster().Get()->GetBattleContext()->GetHeroTotalAtk();
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result = context_.buff->GetCaster().Get()->GetBattleContext()->GetHeroTotalAtk();
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}
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return std::make_shared<a8::lisp::Value>(a8::lisp::Atom(result));
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});
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