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20
server/gameserver/mt/Grasp.cc
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20
server/gameserver/mt/Grasp.cc
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#include "precompile.h"
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#include "mt/Grasp.h"
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IMPL_TABLE(mt::Grasp)
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namespace mt
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{
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void Grasp::Init1()
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{
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}
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void Grasp::Init2()
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{
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}
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}
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server/gameserver/mt/Grasp.h
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server/gameserver/mt/Grasp.h
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#pragma once
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#include "mt/macro.h"
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#include "mtb/Grasp.h"
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namespace mt
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{
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DECLARE_ID_TABLE(AI, mtb::Grasp,
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"grasp@grasp.json",
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"grasp_id")
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public:
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void Init1();
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void Init2();
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};
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}
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20
server/gameserver/mt/GraspBuff.cc
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server/gameserver/mt/GraspBuff.cc
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#include "precompile.h"
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#include "mt/GraspBuff.h"
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IMPL_TABLE(mt::GraspBuff)
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namespace mt
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{
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void GraspBuff::Init1()
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{
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}
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void GraspBuff::Init2()
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{
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}
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}
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19
server/gameserver/mt/GraspBuff.h
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server/gameserver/mt/GraspBuff.h
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#pragma once
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#include "mt/macro.h"
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#include "mtb/GraspBuff.h"
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namespace mt
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{
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DECLARE_ID_TABLE(AI, mtb::Grasp,
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"graspbuff@graspbuff.json",
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"graspbuff_id")
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public:
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void Init1();
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void Init2();
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};
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}
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@ -35,6 +35,8 @@
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#include "mt/SkillNumber.h"
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#include "mt/MapArea.h"
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#include "mt/MapCollider.h"
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#include "mt/Grasp.h"
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#include "mt/GraspBuff.h"
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#include "app.h"
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@ -99,6 +101,8 @@ namespace mt
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RegMetaTable<Skill>(res_path_);
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RegMetaTable<SkillNumber>(res_path_);
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RegMetaTable<MapArea>(res_path_);
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RegMetaTable<Grasp>(res_path_);
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RegMetaTable<GraspBuff>(res_path_);
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}
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void MetaMgr::Load()
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server/gameserver/mtb/Grasp.h
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server/gameserver/mtb/Grasp.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class Grasp
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{
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public:
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a8::reflect::Class* GetClass() const;
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int grasp_id() const { return grasp_id_; };
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int hero_id() const { return hero_id_; };
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int hero_lv() const { return hero_lv_; };
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int graspbuff_id1() const { return graspbuff_id1_; };
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int graspbuff_id1_floor2() const { return graspbuff_id1_floor2_; };
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int graspbuff_id2() const { return graspbuff_id2_; };
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bool has_grasp_id() const { return __flags__.test(0);};
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bool has_hero_id() const { return __flags__.test(1);};
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bool has_hero_lv() const { return __flags__.test(2);};
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bool has_graspbuff_id1() const { return __flags__.test(3);};
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bool has_graspbuff_id1_floor2() const { return __flags__.test(4);};
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bool has_graspbuff_id2() const { return __flags__.test(5);};
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protected:
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int grasp_id_ = 0;
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int hero_id_ = 0;
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int hero_lv_ = 0;
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int graspbuff_id1_ = 0;
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int graspbuff_id1_floor2_ = 0;
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int graspbuff_id2_ = 0;
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public:
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std::bitset<6> __flags__;
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};
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};
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49
server/gameserver/mtb/GraspBuff.h
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server/gameserver/mtb/GraspBuff.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class GraspBuff
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{
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public:
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a8::reflect::Class* GetClass() const;
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int graspbuff_id() const { return graspbuff_id_; };
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int graspbuff_floor() const { return graspbuff_floor_; };
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const std::string graspbuff_trigger() const { return graspbuff_trigger_; };
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int graspbuff_target() const { return graspbuff_target_; };
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const std::string graspbuff_time() const { return graspbuff_time_; };
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int attr_id() const { return attr_id_; };
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int attr_add_pattern() const { return attr_add_pattern_; };
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int attr_add_pattern2() const { return attr_add_pattern2_; };
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const std::string attr_num() const { return attr_num_; };
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bool has_graspbuff_id() const { return __flags__.test(0);};
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bool has_graspbuff_floor() const { return __flags__.test(1);};
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bool has_graspbuff_trigger() const { return __flags__.test(2);};
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bool has_graspbuff_target() const { return __flags__.test(3);};
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bool has_graspbuff_time() const { return __flags__.test(4);};
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bool has_attr_id() const { return __flags__.test(5);};
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bool has_attr_add_pattern() const { return __flags__.test(6);};
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bool has_attr_add_pattern2() const { return __flags__.test(7);};
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bool has_attr_num() const { return __flags__.test(8);};
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protected:
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int graspbuff_id_ = 0;
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int graspbuff_floor_ = 0;
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std::string graspbuff_trigger_;
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int graspbuff_target_ = 0;
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std::string graspbuff_time_;
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int attr_id_ = 0;
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int attr_add_pattern_ = 0;
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int attr_add_pattern2_ = 0;
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std::string attr_num_;
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public:
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std::bitset<9> __flags__;
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};
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};
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@ -34,6 +34,8 @@
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#include "mtb/PveGeminiContent.h"
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#include "mtb/PveGeminiMode.h"
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#include "mtb/RankRoom.h"
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#include "mtb/Grasp.h"
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#include "mtb/GraspBuff.h"
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namespace mtb
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{
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@ -734,4 +736,37 @@ namespace mtb
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return meta_class;
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}
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a8::reflect::Class* Grasp::GetClass() const
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{
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a8::reflect::Class* meta_class = nullptr;
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if (!meta_class) {
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meta_class = new a8::reflect::Class("Grasp", 6, 0);
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meta_class->SetSimpleField(0, "grasp_id", a8::reflect::ET_INT32, my_offsetof2(Grasp, grasp_id_));
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meta_class->SetSimpleField(1, "hero_id", a8::reflect::ET_INT32, my_offsetof2(Grasp, hero_id_));
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meta_class->SetSimpleField(2, "hero_lv", a8::reflect::ET_INT32, my_offsetof2(Grasp, hero_lv_));
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meta_class->SetSimpleField(3, "graspbuff_id1", a8::reflect::ET_INT32, my_offsetof2(Grasp, graspbuff_id1_));
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meta_class->SetSimpleField(4, "graspbuff_id1_floor2", a8::reflect::ET_INT32, my_offsetof2(Grasp, graspbuff_id1_floor2_));
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meta_class->SetSimpleField(5, "graspbuff_id2", a8::reflect::ET_INT32, my_offsetof2(Grasp, graspbuff_id2_));
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}
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return meta_class;
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}
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a8::reflect::Class* GraspBuff::GetClass() const
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{
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a8::reflect::Class* meta_class = nullptr;
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if (!meta_class) {
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meta_class = new a8::reflect::Class("GraspBuff", 9, 0);
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meta_class->SetSimpleField(0, "graspbuff_id", a8::reflect::ET_INT32, my_offsetof2(GraspBuff, graspbuff_id_));
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meta_class->SetSimpleField(1, "graspbuff_floor", a8::reflect::ET_INT32, my_offsetof2(GraspBuff, graspbuff_floor_));
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meta_class->SetSimpleField(2, "graspbuff_trigger", a8::reflect::ET_STRING, my_offsetof2(GraspBuff, graspbuff_trigger_));
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meta_class->SetSimpleField(3, "graspbuff_target", a8::reflect::ET_INT32, my_offsetof2(GraspBuff, graspbuff_target_));
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meta_class->SetSimpleField(4, "graspbuff_time", a8::reflect::ET_STRING, my_offsetof2(GraspBuff, graspbuff_time_));
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meta_class->SetSimpleField(5, "attr_id", a8::reflect::ET_INT32, my_offsetof2(GraspBuff, attr_id_));
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meta_class->SetSimpleField(6, "attr_add_pattern", a8::reflect::ET_INT32, my_offsetof2(GraspBuff, attr_add_pattern_));
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meta_class->SetSimpleField(7, "attr_add_pattern2", a8::reflect::ET_INT32, my_offsetof2(GraspBuff, attr_add_pattern2_));
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meta_class->SetSimpleField(8, "attr_num", a8::reflect::ET_STRING, my_offsetof2(GraspBuff, attr_num_));
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}
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return meta_class;
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}
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}
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optional int32 final_time = 9;
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optional int32 final_player_num = 10;
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}
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message Grasp
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{
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optional int32 grasp_id = 1;
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optional int32 hero_id = 2;
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optional int32 hero_lv = 3;
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optional int32 graspbuff_id1 = 4;
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optional int32 graspbuff_id1_floor2 = 5;
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optional int32 graspbuff_id2 = 6;
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}
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message GraspBuff
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{
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optional int32 graspbuff_id = 1;
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optional int32 graspbuff_floor = 2;
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optional string graspbuff_trigger = 4;
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optional int32 graspbuff_target = 5;
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optional string graspbuff_time = 6;
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optional int32 attr_id = 7;
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optional int32 attr_add_pattern = 8;
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optional int32 attr_add_pattern2 = 9;
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optional string attr_num = 10;
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}
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