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@ -183,7 +183,7 @@ void FrameEvent::AddExplosionEx(CreatureWeakPtr& sender, int item_id, Position b
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p.set_player_id(sender.Get()->GetUniId());
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#endif
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p.set_effect(effect);
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p.set_effect(bullet_uniid);
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p.set_bullet_uniid(bullet_uniid);
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}
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{
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std::set<GridCell*> grid_list;
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