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@ -376,6 +376,9 @@ void Car::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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Creature_FillBuffList(this, hum, p->mutable_buff_list());
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Creature_FillEffectList(this, hum, p->mutable_effect_list());
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p->set_team_id(team_id);
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if (GetDriver()) {
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Creature_FillSkillList(this, p->mutable_skill_list());
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}
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}
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void Hero::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
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@ -596,7 +596,8 @@ void Player::UpdateSwitchSeat()
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void Player::UpdateUseSkill()
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{
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if (GetCar()) {
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if (GetCar() && GetCar()->IsDriver(this)) {
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GetCar()->DoSkill(use_skill_id, skill_target_id, skill_dir, skill_distance);
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} else {
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DoSkill(use_skill_id, skill_target_id, skill_dir, skill_distance);
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}
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@ -508,7 +508,7 @@ message MFCarFull
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optional int32 bullet_num = 16; //子弹数量
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repeated MFEffect effect_list = 18; //特效列表
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optional int32 team_id = 19; //队伍id
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repeated MFSkill skill_list = 20; //技能列表
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/*
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乘客列表(包含驾驶员)
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!!!注意这里只返回客户端必要的用于显示玩家外观的信息而不是全量信息
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