This commit is contained in:
aozhiwei 2022-12-26 12:14:17 +08:00
parent 710a5151ab
commit 1f58b56efb
2 changed files with 172 additions and 2 deletions

View File

@ -1,6 +1,9 @@
#include "precompile.h"
#include <f8/udplog.h>
#include "mt/Hero.h"
#include "mt/Equip.h"
IMPL_TABLE(mt::Hero)
@ -53,9 +56,9 @@ namespace mt
{
std::vector<std::string> strings;
a8::Split(pre_appear_effect(), strings, '|');
#if 0
#if 0
a8::XPrintf("%d,pre_appear_effect:%s\n", {i->id(), pre_appear_effect()});
#endif
#endif
for (auto& str : strings) {
std::vector<std::string> strings2;
a8::Split(str, strings2, ':');
@ -116,4 +119,169 @@ namespace mt
return itr != shot_animations.end() ? &itr->second : nullptr;
}
void Hero::LoadHeroAndEquipShotData()
{
a8::XObject xobj;
#if 0
xobj.ReadFromFile(res_path + "shot_animation.json");
#endif
{
auto hero_list_xobj = xobj.At("hero");
std::vector<std::string> keys;
hero_list_xobj->GetKeys(keys);
for (auto& key : keys) {
auto hero_xobj = hero_list_xobj->At(key);
int hero_id = a8::XValue(key);
std::vector<std::string> keys2;
hero_xobj->GetKeys(keys2);
for (auto& key2 : keys2) {
auto anim_xobj = hero_xobj->At(key2);
int id = a8::XValue(key2);
int t = anim_xobj->At("t") ? anim_xobj->At("t")->AsXValue().GetInt() : 0;
float r_x = 0;
float r_y = 0;
float r_z = 0;
if (anim_xobj->At("r") && anim_xobj->At("r")->IsObject()) {
r_x = anim_xobj->At("r")->At("x")->AsXValue().GetDouble();
r_y = anim_xobj->At("r")->At("y")->AsXValue().GetDouble();
r_z = anim_xobj->At("r")->At("z")->AsXValue().GetDouble();
}
float l_x = 0;
float l_y = 0;
float l_z = 0;
if (anim_xobj->At("l") && anim_xobj->At("l")->IsObject()) {
l_x = anim_xobj->At("l")->At("x")->AsXValue().GetDouble();
l_y = anim_xobj->At("l")->At("y")->AsXValue().GetDouble();
l_z = anim_xobj->At("l")->At("z")->AsXValue().GetDouble();
}
float p3_x = 0;
float p3_y = 0;
float p3_z = 0;
if (anim_xobj->At("p3") && anim_xobj->At("p3")->IsObject()) {
p3_x = anim_xobj->At("p3")->At("x")->AsXValue().GetDouble();
p3_y = anim_xobj->At("p3")->At("y")->AsXValue().GetDouble();
p3_z = anim_xobj->At("p3")->At("z")->AsXValue().GetDouble();
}
float p4_x = 0;
float p4_y = 0;
float p4_z = 0;
if (anim_xobj->At("p4") && anim_xobj->At("p4")->IsObject()) {
p4_x = anim_xobj->At("p4")->At("x")->AsXValue().GetDouble();
p4_y = anim_xobj->At("p4")->At("y")->AsXValue().GetDouble();
p4_z = anim_xobj->At("p4")->At("z")->AsXValue().GetDouble();
}
float p5_x = 0;
float p5_y = 0;
float p5_z = 0;
if (anim_xobj->At("p5") && anim_xobj->At("p5")->IsObject()) {
p5_x = anim_xobj->At("p5")->At("x")->AsXValue().GetDouble();
p5_y = anim_xobj->At("p5")->At("y")->AsXValue().GetDouble();
p5_z = anim_xobj->At("p5")->At("z")->AsXValue().GetDouble();
}
{
const mt::Hero* hero_meta = mt::Hero::GetById(hero_id);
if (hero_meta) {
mt::HeroShotAnimation anim;
anim.id = id;
anim.t = t;
anim.r_x = r_x;
anim.r_y = r_y;
anim.r_z = r_z;
anim.l_x = l_x;
anim.l_y = l_y;
anim.l_z = l_z;
anim.p3_x = p3_x;
anim.p3_y = p3_y;
anim.p3_z = p3_z;
anim.p4_x = p4_x;
anim.p4_y = p4_y;
anim.p4_z = p4_z;
anim.p5_x = p5_x;
anim.p5_y = p5_y;
anim.p5_z = p5_z;
#if 0
hero_meta->shot_animations[id] = anim;
#endif
}
}
f8::UdpLog::Instance()->Info
("shot animation hero_id:%d anim_id:%d t:%f r_x:%f r_y:%f r_z:%f l_x:%f l_y:%f l_z:%f",
{
hero_id,
id,
t,
r_x,
r_y,
r_z,
l_x,
l_y,
l_z
});
}
}
}
{
auto equip_list_xobj = xobj.At("equip");
std::vector<std::string> keys;
equip_list_xobj->GetKeys(keys);
for (auto& key : keys) {
auto equip_xobj = equip_list_xobj->At(key);
int equip_id = a8::XValue(key);
float x = equip_xobj->At("x")->AsXValue().GetDouble();
float y = equip_xobj->At("y")->AsXValue().GetDouble();
float z = equip_xobj->At("z")->AsXValue().GetDouble();
float movex = equip_xobj->At("movex") ?
equip_xobj->At("movex")->AsXValue().GetDouble() : 0;
float movey = equip_xobj->At("movey") ?
equip_xobj->At("movey")->AsXValue().GetDouble() : 0;
float movez = equip_xobj->At("movez") ?
equip_xobj->At("movez")->AsXValue().GetDouble() : 0;
#if 0
const mt::Equip* equip_meta = mt::Equip::GetById(equip_id);
if (equip_meta) {
equip_meta->gun_muzzle_position = std::make_shared<std::tuple<float, float, float>>
(
x,
y,
z
);
equip_meta->movex_position = std::make_shared<std::tuple<float, float, float>>
(
movex,
movey,
movez
);
}
#endif
f8::UdpLog::Instance()->Info
("weapon animation equip_id:%d x:%f y:%f z:%f movex:%f lmovey:%f movez:%f",
{
equip_id,
x,
y,
z,
movex,
movey,
movez
});
}
}
}
}

View File

@ -50,6 +50,8 @@ namespace mt
int RandDrop() const;
const HeroShotAnimation* GetShotAnimi(int shotfire) const;
private:
static void LoadHeroAndEquipShotData();
};
}