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@ -434,7 +434,7 @@ void Car::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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);
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room->NotifyUiUpdate();
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room->frame_event.AddDead(GetWeakPtrRef(), 0);
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GetTrigger()->Die();
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GetTrigger()->Die(killer_id, weapon_id);
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}
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void Car::GetAabbBox(AabbCollider& aabb_box)
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@ -286,7 +286,7 @@ void Hero::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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room->pve_data.OnBeKill(this);
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room->NotifyUiUpdate();
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}
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GetTrigger()->Die();
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GetTrigger()->Die(killer_id, weapon_id);
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}
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void Hero::OnAddToTargetPartObject(Entity* target)
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@ -4395,7 +4395,7 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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downed = false;
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SetHP(0.0f);
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dead_frameno = room->GetFrameNo();
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GetTrigger()->Die();
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GetTrigger()->Die(killer_id, weapon_id);
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), 0);
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@ -471,6 +471,7 @@ void Skill::ProcSWZB()
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kPreDieEvent,
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[this] (const std::vector<std::any>& params)
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{
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int killer_id = std::any_cast<int>(params.at(0));
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CreatureWeakPtr sender = owner->GetWeakPtrRef();
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MetaData::Skill* skill_meta = meta;
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a8::Vec2 center = owner->GetPos();
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@ -516,7 +517,8 @@ void Skill::ProcSWZB()
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SkillHelper::GetSwzbEffect(meta),
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0
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);
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if (!meta->raw_phases.empty()) {
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Entity* killer = owner->room->GetEntityByUniId(killer_id);
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if (killer && !meta->raw_phases.empty()) {
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owner->over_delay_time = meta->raw_phases.at(0).param1;
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}
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#ifdef DEBUG
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@ -537,6 +539,13 @@ void Skill::ProcSWZB()
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#endif
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}
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);
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owner->GetTrigger()->AddListener
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(
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kDieEvent,
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[this] (const std::vector<std::any>& params)
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{
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});
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}
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void Skill::ProcCMXD()
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@ -237,7 +237,7 @@ void Trigger::PreDie(int killer_id, int weapon_id)
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DispatchEvent(kPreDieEvent, {killer_id, weapon_id});
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}
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void Trigger::Die()
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void Trigger::Die(int killer_id, int weapon_id)
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{
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{
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std::vector<int> list;
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@ -254,7 +254,7 @@ void Trigger::Die()
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}
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}
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TriggeCondBuffAll(kCondBuffDid);
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DispatchEvent(kDieEvent, {});
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DispatchEvent(kDieEvent, {killer_id, weapon_id});
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}
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void Trigger::TraverseCondBuffs(int cond, std::function<void (Buff*, bool&)> func)
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@ -64,7 +64,7 @@ public:
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void HpChg();
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void ReceiveDmg();
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void PreDie(int killer_id, int weapon_id);
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void Die();
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void Die(int killer_id, int weapon_id);
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void ActiveBuff(MetaData::Buff* buff_meta);
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void DeactiveBuff(MetaData::Buff* buff_meta);
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void BulletHit(IBullet* bullet, Creature* target);
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