This commit is contained in:
aozhiwei 2021-04-12 14:22:10 +08:00
parent 007d50f8e9
commit 20e31a4319
2 changed files with 3 additions and 2 deletions

View File

@ -836,6 +836,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
RemoveBuffByEffectId(kBET_Camouflage);
}
ClearLordMode();
room->frame_event.AddDead(this,
0);
#ifdef DEBUG
room->CheckPartObjects();
#endif

View File

@ -1037,10 +1037,9 @@ message SMUpdate
repeated MFBuffChg chged_buff_list = 28; //buff变更列表
repeated MFPropertyChg chged_property_list = 31; //property变更列表
repeated MFPlaySkill play_skill_list = 32; //
repeated int32 dead_objects = 33; //
//
repeated MFTuple dead_alive_objs = 42; //values[0]:objid values[1]: values[2]: 0: 1:
//
repeated MFPosition object_positions = 43; //,part_objects则可能不发,part_objects里的左边更新小地图
optional int32 game_left_time = 45; //(, )
}