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@ -836,6 +836,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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RemoveBuffByEffectId(kBET_Camouflage);
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}
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ClearLordMode();
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room->frame_event.AddDead(this,
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0);
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#ifdef DEBUG
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room->CheckPartObjects();
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#endif
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@ -1037,10 +1037,9 @@ message SMUpdate
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repeated MFBuffChg chged_buff_list = 28; //buff变更列表
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repeated MFPropertyChg chged_property_list = 31; //property变更列表
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repeated MFPlaySkill play_skill_list = 32; //播放技能
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repeated int32 dead_objects = 33; //在这帧死亡的对象
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//一下字段只有僵尸模式才有效
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repeated MFTuple dead_alive_objs = 42; //玩家values[0]:objid values[1]:多少毫秒后复活 values[2]: 0:死亡 1:复活
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//一下字段只有僵尸模式才有效
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repeated MFPosition object_positions = 43; //对象坐标信息,如果对象已经在part_objects则可能不发,这时客户端可以读取part_objects里的左边更新小地图
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optional int32 game_left_time = 45; //游戏剩余时间(毫秒, 战斗开始后字段才有意义)
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}
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