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@ -504,7 +504,9 @@ void Obstacle::OnBulletHit(Bullet* bullet)
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}
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}
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}
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#ifdef NEWGS
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#ifdef ATTR
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float finaly_dmg = bullet->sender.Get()->GetBattleContext()->CalcDmg(this, bullet);
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#else
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float finaly_dmg = 0;
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float atk_rate = 0;
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float def_rate = 0;
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