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@ -60,6 +60,12 @@ void Movement::CalcTargetPos(float distance)
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Position pos = owner_->GetPos();
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Position pos = owner_->GetPos();
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glm::vec3 start = owner_->GetPos().ToGlmVec3();
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glm::vec3 start = owner_->GetPos().ToGlmVec3();
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glm::vec3 end = pos.AddGlmVec3(owner_->GetMoveDir() * distance).ToGlmVec3();
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glm::vec3 end = pos.AddGlmVec3(owner_->GetMoveDir() * distance).ToGlmVec3();
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if (end.x < 0.0f) {
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end.x = 0.0f;
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}
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if (end.z < 0.0f) {
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end.z = 0.0f;
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}
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bool hit_result = false;
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bool hit_result = false;
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MovePathPoint point;
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MovePathPoint point;
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