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@ -11,8 +11,13 @@
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<property Prototype="Self.HeroAgent::UseSkill30100(0,0,0)" />
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<property IsHTN="false" />
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<node class="Sequence" id="1">
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<node class="Selector" id="2">
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<node class="SelectorStochastic" id="2">
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<node class="Sequence" id="3">
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<node class="Condition" id="12">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::SearchEnemy(180)" />
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<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
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</node>
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<node class="Condition" id="4">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::CanUseSkill(60101)" />
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@ -24,6 +29,11 @@
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</node>
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</node>
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<node class="Sequence" id="6">
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<node class="Condition" id="13">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::SearchEnemy(220)" />
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<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
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</node>
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<node class="Condition" id="7">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::CanUseSkill(60121)" />
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@ -35,11 +45,25 @@
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</node>
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</node>
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<node class="Sequence" id="9">
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<node class="Condition" id="14">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::SearchEnemy(500)" />
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<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
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</node>
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<node class="Condition" id="10">
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<property Operator="Equal" />
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<property Opl="Self.HeroAgent::CanUseSkill(60111)" />
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<property Opr="const bool true" />
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</node>
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<node class="Assignment" id="15">
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<property CastRight="false" />
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<property Opl="glm::vec3 Self.HeroAgent::tmp_point1" />
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<property Opr="Self.HeroAgent::GetTargetDir()" />
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</node>
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<node class="Action" id="16">
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<property Method="Self.HeroAgent::SetAttackDir(glm::vec3 Self.HeroAgent::tmp_point0)" />
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<property ResultOption="BT_SUCCESS" />
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</node>
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<node class="Action" id="11">
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<property Method="Self.HeroAgent::CoUseSkill(60111)" />
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<property ResultOption="BT_INVALID" />
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@ -59,7 +59,7 @@
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</node>
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<node class="DecoratorWeight" id="12">
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<property DecorateWhenChildEnds="false" />
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<property Weight="const int 100" />
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<property Weight="const int 0" />
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<node class="ReferencedBehavior" id="13">
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<property ReferenceBehavior="const string "task/RandomShot"" />
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<property Task="Self.HeroAgent::RandomShot(0,0,{x=0;y=0;z=0;})" />
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