diff --git a/server/gameserver/room.cc b/server/gameserver/room.cc index c03d7f5e..8ec78156 100644 --- a/server/gameserver/room.cc +++ b/server/gameserver/room.cc @@ -3916,4 +3916,15 @@ void Room::GenBattleRoomReportData(a8::MutableXObject* params) params->SetVal("room_mode", GetReportRoomMode()); params->SetVal("map_mode", GetReportMapMode()); params->SetVal("map_id", GetMapMeta()->map_id()); + auto teams_pb = a8::MutableXObject::CreateArray(); + TraverseTeams + ( + [&teams_pb] (Team* team) -> bool + { + auto team_pb = a8::MutableXObject::CreateObject(); + teams_pb->Push(*team_pb); + return true; + } + ); + params->SetVal("team_list", *teams_pb); } diff --git a/server/gameserver/team.cc b/server/gameserver/team.cc index ee8614b9..ef8430de 100644 --- a/server/gameserver/team.cc +++ b/server/gameserver/team.cc @@ -632,5 +632,210 @@ void Team::TrySendTeamBattleReport(Human* sender) void Team::GenRoomReportData(a8::MutableXObject* params) { + std::string battle_uuid; + params->SetVal("battle_uuid", battle_uuid); + params->SetVal("team_id", GetTeamId()); + if (room->IsPveRoom()) { + params->SetVal("victory", room->pve_data.pve_kill_boss == 1 ? 1 : 0); + } else { + params->SetVal("victory", team_rank == 1 ? 1 : 0); + } + + if (room->IsPveRoom()) { + params->SetVal("pve_settelement_type", 1); + params->SetVal("pve_instance_id", room->pve_instance->gemini_id()); + params->SetVal("pve_wave", room->pve_data.GetPassedWave()); + params->SetVal("pve_max_wave", room->pve_data.max_wave); + } else { + params->SetVal("pvp_settelement_type", 1); + params->SetVal("pvp_settelement_color", settlement_color); + params->SetVal("pvp_team_rank", team_rank); + params->SetVal("pvp_total_human_num", room->GetHumanNum()); + params->SetVal("pvp_alive_human_num", room->AliveCount()); + params->SetVal("pvp_total_team_num", room->GetTeamNum()); + params->SetVal("pvp_match_mode", room->GetPvpMatchMode()); + params->SetVal("pvp_team_kills", 0); // + } + + { + auto teams_pb = a8::MutableXObject::CreateArray(); + room->TraverseTeams + ( + [teams_pb] (Team* team) + { + auto members_pb = a8::MutableXObject::CreateArray(); + team->TraverseMembers + ( + [members_pb] (Human* hum) + { + auto member_pb = a8::MutableXObject::CreateObject(); + member_pb->SetVal("account_id", hum->account_id); + members_pb->Push(*member_pb); + return true; + }); + auto team_pb = a8::MutableXObject::CreateObject(); + team_pb->SetVal("team_id", team->GetTeamId()); + team_pb->SetVal("members", *members_pb); + teams_pb->Push(*team_pb); + return true; + }); + params->SetVal("team_list", *teams_pb); + } + + { + int pvp_team_kills = 0; + + auto members_pb = a8::MutableXObject::CreateArray(); + std::vector sorted_members; + TraverseMembers + ( + [&sorted_members] (Human* hum) mutable + { + sorted_members.push_back(hum); + return true; + } + ); + if (room->IsPveRoom()) { + std::sort(sorted_members.begin(), sorted_members.end(), + [] (Human* a, Human* b) -> bool + { + if (a->stats->pve_rank_score > b->stats->pve_rank_score) { + return true; + } + if (a->stats->pve_rank_score < b->stats->pve_rank_score) { + return false; + } + return a->GetUniId() < b->GetUniId(); + }); + } + int i = 0; + for (Human* hum : sorted_members) { + ++i; + pvp_team_kills += hum->stats->kills; + + auto member_pb = a8::MutableXObject::CreateObject(); + member_pb->SetVal("account_id", hum->account_id); + member_pb->SetVal("name", hum->name); + member_pb->SetVal("head", a8::XValue(hum->avatar_url)); + member_pb->SetVal("head_frame", hum->head_frame); + member_pb->SetVal("sex", hum->sex); + member_pb->SetVal("dead", hum->dead); + member_pb->SetVal("is_mvp", 0); + if (hum->GetNetData()->GetSkinId() != 0) { + member_pb->SetVal("skin_id", hum->GetNetData()->GetSkinId()); + } else { + member_pb->SetVal("skin_id", 0); + } + member_pb->SetVal("move_distance", hum->stats->move_distance); + member_pb->SetVal("full_level_idx", hum->stats->full_level_idx); + member_pb->SetVal("hero_level", hum->GetHeroLevel()); + member_pb->SetVal("is_run_away", hum->stats->is_run_away); + + member_pb->SetVal("hero_id", hum->meta->id()); + member_pb->SetVal("hero_uniid", hum->hero_uniid); + //member_pb->SetVal("hero_quality", hum->hero_uniid); + member_pb->SetVal("game_time", hum->stats->game_time); + member_pb->SetVal("game_duration", hum->stats->game_duration); + member_pb->SetVal("alive_time", hum->stats->alive_time); + member_pb->SetVal("ranked", hum->stats->rank); + member_pb->SetVal("kills", hum->stats->kills); + member_pb->SetVal("damage_out", hum->stats->damage_amount_out); + member_pb->SetVal("weapon_uuid1", hum->spec_weapons.size() > 0 ? hum->spec_weapons[0].weapon_uniid : 0); + member_pb->SetVal("weapon_uuid2", hum->spec_weapons.size() > 1 ? hum->spec_weapons[1].weapon_uniid : 0); + member_pb->SetVal("rescue_teammate_times", hum->stats->rescue_member); + member_pb->SetVal("diving_times", hum->stats->diving_times); + member_pb->SetVal("damage_in", hum->stats->damage_amount_in); + member_pb->SetVal("recover_hp", hum->stats->heal_amount); + member_pb->SetVal("open_airdrop_times", hum->stats->open_airdrop_times); + member_pb->SetVal("use_medicine_times", hum->stats->use_medicine_times); + member_pb->SetVal("destory_car_times", hum->stats->destory_car_times); + member_pb->SetVal("use_camouflage_times", hum->stats->use_camouflage_times); + member_pb->SetVal("use_skill_times", hum->stats->use_skill_times); + member_pb->SetVal("ride_car_move_distance", hum->stats->ride_car_move_distance); + member_pb->SetVal("ride_car_kills", hum->stats->ride_car_kills); + member_pb->SetVal("max_hero_skill_lv", hum->stats->max_hero_skill_lv); + member_pb->SetVal("abandon_battle", hum->stats->abandon_battle); + member_pb->SetVal("assist", hum->stats->assist); + { + std::string weapons_type; + std::string weapons_slot; + for (auto& pair : hum->stats->weapon_stats) { + auto& weapon = pair.second; + if (weapon.kills || weapon.damage_out || weapon.obtain_count) { + weapons_type += a8::Format("%d:%d:%d:%d|", + { + weapon.weapon_id, + weapon.kills, + weapon.damage_out, + weapon.obtain_count + }); + } + if (weapon.use_times) { + weapons_slot += a8::Format("%d:%d|", + { + weapon.weapon_id, + weapon.use_times + }); + } + } + member_pb->SetVal("weapons_type", weapons_type); + member_pb->SetVal("weapons_slot", weapons_slot); + } + { + std::string heros; + for (auto& pair : hum->stats->hero_stats) { + auto& hero = pair.second; + if (hero.skill_lv || hero.weapon_lv) { + heros += a8::Format("%d:%d:%d|", + { + hero.hero_id, + hero.skill_lv, + hero.weapon_lv, + }); + } + } + member_pb->SetVal("heros", heros); + } + if (room->IsPveRoom()) { + member_pb->SetVal("pve_order", i); + member_pb->SetVal("pve_score", hum->stats->pve_rank_score); + member_pb->SetVal("pve_star", room->pve_mode_meta->CalcStar(hum->stats->pve_rank_score)); + member_pb->SetVal("pve_damage", hum->stats->damage_amount_out); + member_pb->SetVal("pve_revive", hum->stats->revive); + member_pb->SetVal("pve_survia_time", hum->stats->alive_time); + member_pb->SetVal("pve_wave", hum->stats->pve_wave); + member_pb->SetVal("pve_max_wave", room->pve_data.max_wave); + member_pb->SetVal("pve_boss_killed", hum->stats->pve_kill_boss); + member_pb->SetVal("pve_rank_score", hum->stats->pve_rank_score); + } else if (room->IsMobaModeRoom()) { + member_pb->SetVal("pvp_kill", hum->stats->kills); + member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out); + member_pb->SetVal("pvp_assist", hum->stats->assist); + member_pb->SetVal("pvp_survia_time", hum->stats->alive_time); + member_pb->SetVal("pvp_recover", hum->stats->heal_amount); + member_pb->SetVal("pvp_rescue", hum->stats->rescue_member); + member_pb->SetVal("pvp_personal_rank", hum->stats->rank); + } else { + member_pb->SetVal("pvp_kill", hum->stats->kills); + member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out); + member_pb->SetVal("pvp_assist", hum->stats->assist); + member_pb->SetVal("pvp_survia_time", hum->stats->alive_time); + member_pb->SetVal("pvp_recover", hum->stats->heal_amount); + member_pb->SetVal("pvp_rescue", hum->stats->rescue_member); + member_pb->SetVal("pvp_personal_rank", hum->stats->rank); + } + members_pb->Push(*member_pb); + }; + params->SetVal("members", *members_pb); + if (room->IsMobaModeRoom()) { + params->SetVal("moba_my_team_kills", GetKillCount()); + if (room->GetMobaTeamA() == this) { + params->SetVal("moba_enemy_team_kills", room->GetMobaTeamB()->GetKillCount()); + } else { + params->SetVal("moba_enemy_team_kills", room->GetMobaTeamA()->GetKillCount()); + } + } + params->SetVal("pvp_team_kills", pvp_team_kills); + } }