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@ -16,14 +16,26 @@
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<node class="DecoratorWeight" id="3">
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<node class="DecoratorWeight" id="3">
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<property DecorateWhenChildEnds="false" />
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<property DecorateWhenChildEnds="false" />
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<property Weight="const int 60" />
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<property Weight="const int 60" />
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<attachment class="Event" id="8" flag="event">
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<property ReferenceFilename="boss_40101_attack" />
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<property Task="Self.BaseAgent::OnAttacked(0,0)" />
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<property TriggeredOnce="false" />
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<property TriggerMode="Transfer" />
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</attachment>
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<node class="Action" id="4">
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<node class="Action" id="4">
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<property Method="Self.HeroAgent::DoIdle(4000,6000)" />
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<property Method="Self.HeroAgent::DoIdle(3000,4500)" />
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<property ResultOption="BT_SUCCESS" />
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<property ResultOption="BT_SUCCESS" />
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</node>
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</node>
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</node>
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</node>
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<node class="DecoratorWeight" id="5">
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<node class="DecoratorWeight" id="5">
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<property DecorateWhenChildEnds="false" />
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<property DecorateWhenChildEnds="false" />
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<property Weight="const int 30" />
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<property Weight="const int 30" />
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<attachment class="Event" id="9" flag="event">
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<property ReferenceFilename="boss_40101_attack" />
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<property Task="Self.BaseAgent::OnAttacked(0,0)" />
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<property TriggeredOnce="false" />
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<property TriggerMode="Transfer" />
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</attachment>
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<node class="Action" id="6">
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<node class="Action" id="6">
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<property Method="Self.HeroAgent::DoRandomWalk()" />
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<property Method="Self.HeroAgent::DoRandomWalk()" />
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<property ResultOption="BT_INVALID" />
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<property ResultOption="BT_INVALID" />
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