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@ -79,16 +79,6 @@ public:
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return crit_atk_ratio_;
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}
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float GetDodge()
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{
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return dodge_;
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}
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float GetDodgeDamageRuduce()
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{
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return dodge_damage_ruduce_;
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}
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float GetBrainLifePct()
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{
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return brain_life_pct_;
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@ -265,8 +255,6 @@ private:
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def_ = hero_meta->defence();
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crit_atk_ = hero_meta->crit_atk();
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crit_atk_ratio_ = hero_meta->crit_atk_ratio();
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dodge_ = hero_meta->miss();
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dodge_damage_ruduce_ = hero_meta->miss_damage_ruduce();
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if (c->room->pve_instance) {
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const mt::NpcStandard* standard_meta = mt::NpcStandard::GetById
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(c->room->pve_instance->gemini_lv());
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@ -395,8 +383,6 @@ private:
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def_ = finaly_attr_abs[kHAT_Def] + base_attr_abs[kHAT_Def] * finaly_attr_rate[kHAT_DEF_RATE];
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crit_atk_ = finaly_attr_rate[kHAT_CRIT] * 1000;
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crit_atk_ratio_ = finaly_attr_rate[kHAT_CRIT_DAMAGE_RATE];
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dodge_ = finaly_attr_rate[kHAT_DODGE];
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dodge_damage_ruduce_ = finaly_attr_rate[kHAT_DODGE_DAMAGE_RATE];
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brain_life_pct_ = finaly_attr_rate[kHAT_BrainLifePct];
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skill_cd_pct_ = finaly_attr_rate[kHAT_SkillTime];
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rescue_time_pct_ = finaly_attr_rate[kHAT_RescueTime];
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@ -414,8 +400,6 @@ private:
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float def_ = 0.0f;
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float crit_atk_ = 0.0f;
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float crit_atk_ratio_ = 0.0f;
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float dodge_ = 0.0f;
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float dodge_damage_ruduce_ = 0.0f;
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float brain_life_pct_ = 0.0f;
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float skill_cd_pct_ = 0.0f;
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float rescue_time_pct_ = 0.0f;
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@ -910,17 +894,15 @@ float BattleDataContext::CalcDmg(Obstacle* target, IBullet* bullet)
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float total_atk = GetTotalAtk(bullet);
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float normal_dmg = total_atk * (1 - 0 / 1000);
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float crit = g_calc_dmg_context.is_crit ? GetCritRate(bullet) : 0;
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float dodge = IsDodge(bullet) ? GetDodgeRuduce(bullet) : 0;
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float finaly_dmg = normal_dmg * (1.0f + crit + dodge);
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float finaly_dmg = normal_dmg * (1.0f + crit);
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#ifdef MYDEBUG
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if (owner_.Get()->IsPlayer()) {
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std::string data = a8::Format
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("数值: 子弹攻击物件 total_atk:%f normal_dmg:%f crit:%f dodge:%f finaly_dmg:%f target_def:%f",
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("数值: 子弹攻击物件 total_atk:%f normal_dmg:%f crit:%f finaly_dmg:%f target_def:%f",
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{
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total_atk,
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normal_dmg,
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crit,
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dodge,
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finaly_dmg,
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0
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});
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@ -1033,23 +1015,12 @@ bool BattleDataContext::IsCrit(IBullet* bullet)
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return GetCrit(bullet) > rnd;;
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}
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bool BattleDataContext::IsDodge(IBullet* bullet)
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{
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int rnd = a8::RandEx(0, 1000 - 1);
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return GetDodge(bullet) > rnd;;
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}
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float BattleDataContext::GetCritRate(IBullet* bullet)
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{
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auto weapon = GetWeaponByUniId(bullet ? bullet->GetWeaponUniId() : 0);
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return hero_ability_->GetCritAtkRatio() + (weapon ? weapon->GetCritAtkRatio() : 0);
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}
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float BattleDataContext::GetDodgeRuduce(IBullet* bullet)
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{
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return hero_ability_->GetDodgeDamageRuduce();
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}
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std::shared_ptr<WeaponAbility> BattleDataContext::GetWeaponByUniId(long long weapon_uuid)
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{
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if (weapon1_ability_ && weapon1_ability_->weapon_uniid == weapon_uuid) {
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@ -1170,11 +1141,6 @@ float BattleDataContext::GetCrit(IBullet* bullet)
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return hero_ability_->GetCritAtk() + (weapon ? weapon->GetCritAtk() : 0);
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}
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float BattleDataContext::GetDodge(IBullet* bullet)
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{
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return hero_ability_->GetDodge();
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}
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int BattleDataContext::GetClipVolume(Creature* c, Weapon* weapon)
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{
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if (!weapon->meta) {
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@ -98,9 +98,6 @@ private:
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bool IsCrit(IBullet* bullet);
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float GetCrit(IBullet* bullet);
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float GetCritRate(IBullet* bullet);
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bool IsDodge(IBullet* bullet);
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float GetDodge(IBullet* bullet);
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float GetDodgeRuduce(IBullet* bullet);
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std::shared_ptr<WeaponAbility> GetWeaponByUniId(long long weapon_uniid);
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private:
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