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@ -421,7 +421,7 @@ void Buff::ProcSprint()
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[] (const a8::XParams& param)
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{
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Buff* buff = (Buff*)param.sender.GetUserData();
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if (!buff->meta->param3_int_list.empty()) {
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if (!buff->meta->param3_int_list.empty() || buff->skill_meta) {
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a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
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std::map<int, long long>* hited_objects = (std::map<int, long long>*)
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param.param1.GetUserData();
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@ -449,6 +449,30 @@ void Buff::ProcSprint()
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(*hited_objects)[enemy->GetUniId()] = buff->owner->room->GetFrameNo();
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for (int buff_id : buff->meta->param3_int_list) {
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enemy->TryAddBuff(buff->owner, buff_id);
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if (buff->skill_meta) {
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switch (buff->skill_meta->GetMagicId()) {
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case MAGIC_YMCZ:
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{
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float dmg = SkillHelper::GetYmczDmg(buff->owner,
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enemy,
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buff->skill_meta);
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if (dmg > 0.0001f) {
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enemy->DecHP(
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dmg,
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buff->owner->GetUniId(),
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//buff->owner->name,
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"",
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0
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);
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}
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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}
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@ -241,3 +241,8 @@ int SkillHelper::GetYmczReserveDistance(const MetaData::Skill* skill_meta)
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{
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return 0;
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}
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float SkillHelper::GetYmczDmg(Creature* sender, Creature* target, const MetaData::Skill* skill_meta)
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{
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return 0;
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}
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@ -32,6 +32,7 @@ class SkillHelper
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//野蛮冲撞
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static int GetYmczBuffTime(const MetaData::Skill* skill_meta);
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static int GetYmczReserveDistance(const MetaData::Skill* skill_meta);
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static float GetYmczDmg(Creature* sender, Creature* target, const MetaData::Skill* skill_meta);
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static void ProcBulletHitBuff(Bullet* bullet, Creature* c, int buff_uniid);
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