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@ -19,6 +19,7 @@ namespace cs
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class MFSandTablePartMsg;
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class MFSandTablePartMsg;
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class MFMobaBattleDataMember;
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class MFMobaBattleDataMember;
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class MFTeamPart;
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class MFTeamPart;
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class MFTeamMemberNew;
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class SMGameOver;
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class SMGameOver;
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class SMUpdate;
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class SMUpdate;
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}
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}
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@ -166,6 +167,7 @@ class Human : public Creature
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void FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_over);
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void FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_over);
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void FillMFMobaBattleDataMember(cs::MFMobaBattleDataMember* p);
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void FillMFMobaBattleDataMember(cs::MFMobaBattleDataMember* p);
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void FillMFTeamPart(cs::MFTeamPart* p);
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void FillMFTeamPart(cs::MFTeamPart* p);
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void FillMFTeamMemberNew(cs::MFTeamMemberNew* p);
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void CarShot(const glm::vec3& target_dir);
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void CarShot(const glm::vec3& target_dir);
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void BeKill(int killer_id, const std::string& killer_name, int weapon_id,
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void BeKill(int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name);
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int real_killer_id, const std::string& real_killer_name);
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@ -1039,6 +1039,11 @@ void Human::FillMFTeamPart(cs::MFTeamPart* p)
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}
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}
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void Human::FillMFTeamMemberNew(cs::MFTeamMemberNew* p)
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{
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}
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void Human::FillSMGameOver(cs::SMGameOver& msg)
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void Human::FillSMGameOver(cs::SMGameOver& msg)
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{
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{
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if (room->GetVictoryTeam()) {
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if (room->GetVictoryTeam()) {
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