This commit is contained in:
aozhiwei 2023-05-21 09:01:09 +08:00
parent b901e454a7
commit 299d4da380

View File

@ -2831,6 +2831,7 @@ void Human::DropWeapon(int weapon_idx, int num)
return;
}
bool is_curr_weapon = weapon_idx == GetCurrWeapon()->weapon_idx;
int stack_num = is_curr_weapon ? GetCompose()->GetNum() : 0;
bool drop_ok = false;
Weapon* weapon = &weapons[weapon_idx];
int weapon_id = weapon->weapon_id;
@ -2992,7 +2993,7 @@ void Human::DropWeapon(int weapon_idx, int num)
weapon_idx == GUN_SLOT0 ||
weapon_idx == GUN_SLOT1 ||
weapon_idx == GUN_SLOT2) {
int drop_num = 1;
int drop_num = std::max(1, stack_num);
for (int i = 0; i < drop_num; ++i) {
glm::vec3 dir = GlmHelper::UP;
GlmHelper::RotateY(dir, a8::RandAngle());