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@ -494,5 +494,24 @@ void Obstacle::SetRotate(float rotate)
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void Obstacle::DoTreasureBoxInteraction(Human* sender)
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void Obstacle::DoTreasureBoxInteraction(Human* sender)
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{
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{
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if (!IsDead(sender->room)) {
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Die(sender->room);
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BroadcastFullState(sender->room);
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sender->room->xtimer.SetTimeoutEx
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(meta->delay_destroy() / FRAME_RATE_MS,
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[sender, obj_uniid = GetUniId()] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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Entity* entity = sender->room->GetEntityByUniId(obj_uniid);
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if (entity && entity->IsEntityType(ET_Obstacle)) {
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Obstacle* ob = (Obstacle*)entity;
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if (ob->IsRoomObstacle()) {
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sender->room->RemoveObjectLater((RoomObstacle*)entity);
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}
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}
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return;
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}
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},
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&sender->xtimer_attacher);
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}
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}
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}
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