From 2da4f2552134caa3f05932dd62c5110b09265f98 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Sun, 25 Dec 2022 10:13:26 +0800 Subject: [PATCH] 1 --- server/gameserver/pbutils.h | 23 ----------------------- 1 file changed, 23 deletions(-) diff --git a/server/gameserver/pbutils.h b/server/gameserver/pbutils.h index a580608e..1407f3a0 100644 --- a/server/gameserver/pbutils.h +++ b/server/gameserver/pbutils.h @@ -40,31 +40,8 @@ class PBUtils static void Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data); static void Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFPlayerFull* full_data); - static void Hero_FillMFObjectPart(Hero* self, Room* room, Human* hum, cs::MFObjectPart* part_data); - static void Hero_FillMFObjectFull(Hero* self, Room* room, Human* hum, cs::MFObjectFull* full_data); - - static void Loot_FillMFObjectPart(Loot* self, Room* room, Human* hum, cs::MFObjectPart* part_data); - static void Loot_FillMFObjectFull(Loot* self, Room* room, Human* hum, cs::MFObjectFull* full_data); - - static void Obstacle_FillMFObjectPart(Obstacle* self, Room* room, Human* hum, cs::MFObjectPart* part_data); - static void Obstacle_FillMFObjectFull(Obstacle* self, Room* room, Human* hum, cs::MFObjectFull* full_data); - - static void Skill_FillMFSkill(Skill* self, cs::MFSkill* skill_pb); - - static void Skin_ToPB(Skin* self, cs::MFSkin* pb_obj); - static void Human_SendSMPvePassWave(Human* self, int new_wave, int pve_max_wave, int wait_time); - static void Human_FillMFObjectPart(Human* self, Room* room, Human* hum, cs::MFObjectPart* part_data); - static void Human_FillMFObjectLess(Human* self, Room* room, Human* hum, cs::MFPlayerFull* full_data); - static void Human_FillMFObjectFull(Human* self, Room* room, Human* hum, cs::MFObjectFull* full_data); - static void Human_FillMFObjectImage(Human* self, Room* room, Human* hum, cs::MFCharacterImage* image_data); - static void Human_FillMFPlayerStats(Human* self, cs::MFPlayerStats* stats_pb); - static void Human_FillMFTeamData(Human* self, Human* hum, cs::MFTeamData* team_data, bool is_game_over); - static void Human_FillSMGameOver(Human* self, cs::SMGameOver& msg); - static void Human_FillMFActivePlayerData(Human* self, cs::MFActivePlayerData* player_data); - static void Human_FillMFGasData(Human* self, cs::MFGasData* gas_data); - private: static void _Ability_FillMFAttrAdditionList (Ability* self,