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@ -158,19 +158,11 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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return behaviac::BT_FAILURE;
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return behaviac::BT_FAILURE;
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}
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}
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a8::Vec2 dir = enemy->GetPos() - GetOwner()->GetPos();
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dir.Normalize();
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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bool shot_ok = false;
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a8::Vec2 shot_dir = dir;
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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CreatureWeakPtr target = enemy->GetWeakPtrRef();
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CreatureWeakPtr target = enemy->GetWeakPtrRef();
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long long last_frameno = GetOwner()->room->GetFrameNo();
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long long last_frameno = GetOwner()->room->GetFrameNo();
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long long last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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status_runing_cb_ =
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status_runing_cb_ =
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[this, last_frameno, target] () mutable
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[this, last_frameno, target, last_pursuit_frameno] () mutable
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{
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 &&
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 &&
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target.Get()) {
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target.Get()) {
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@ -179,8 +171,30 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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} else {
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} else {
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a8::Vec2 dir = target.Get()->GetPos() - GetOwner()->GetPos();
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a8::Vec2 dir = target.Get()->GetPos() - GetOwner()->GetPos();
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dir.Normalize();
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dir.Normalize();
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bool is_shot = false;
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if (dir.Norm() > 500) {
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if (GetOwner()->GetMoveHelper()->GetPathSize() < 1) {
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMoveHelper()->CalcTargetPos(200);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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if (GetOwner()->room->GetFrameNo() - last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMoveHelper()->CalcTargetPos(200);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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}
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}
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} else {
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is_shot = true;
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}
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if (is_shot) {
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bool shot_ok = false;
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a8::Vec2 shot_dir = dir;
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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}
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return behaviac::BT_RUNNING;
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return behaviac::BT_RUNNING;
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}
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}
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